242,330 Commits over 3,867 Days - 2.61cph!

24 Days Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
24 Days Ago
Refix: Had to remove due to merge conflicts
24 Days Ago
Merge: from main Tests: editor build
24 Days Ago
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24 Days Ago
Simple menu flow, just so it's there
24 Days Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
24 Days Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
24 Days Ago
main -> world_update_2
24 Days Ago
Motor plays some sounds when pressing/releasing
24 Days Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
24 Days Ago
Rename player prefab Player interaction using IPressable events Add Interactable
24 Days Ago
Fixed drinking from rad water sources just providing regular water
24 Days Ago
TriggerTeleport
24 Days Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
24 Days Ago
slightly increased hcr damage falloff distance and projectile velocity
24 Days Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
24 Days Ago
24 Days Ago
Added more anchors to all hill cliffs to prevent terrain holes
24 Days Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
24 Days Ago
FuncDoor
24 Days Ago
Add addon .sbox/ to gitignore
24 Days Ago
various mesh fbx location fixes for VMDL
24 Days Ago
world_update_2 -> main
24 Days Ago
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24 Days Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
24 Days Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
24 Days Ago
toothpick and book mesh check vmdl fix
24 Days Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
24 Days Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
24 Days Ago
Generate an action invoker component for each ISceneEvent interface
24 Days Ago
Update battery_pickup
24 Days Ago
gunsmith scene
24 Days Ago
Create gates and motors, testbed scene, prefabs
24 Days Ago
exported edited dpv player animations
24 Days Ago
merge from world_update_2
24 Days Ago
Add CanPress to IPressable
24 Days Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
24 Days Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
24 Days Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
24 Days Ago
Start pushing some stubs / general data prep for the gunsmith
24 Days Ago
Set compression to Normal for all cliff textures
24 Days Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
24 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
24 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
24 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
24 Days Ago
texture and material updates for bricks, cigarettes and xmas lights
24 Days Ago
merge from main
24 Days Ago
merge from world_update_2
24 Days Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
24 Days Ago
Show toast when trying to mix different liquids so the player has a clue whats going on