242,330 Commits over 3,867 Days - 2.61cph!

23 Days Ago
Add all properties of mesh component to sheet, filter the ones we don't want
23 Days Ago
Reverted recent godrock changes to fix terrain gaps
23 Days Ago
let dpv be picked up with fuel and give you the fuel if you do
23 Days Ago
Bradley logs wrapped in unity editor checks
23 Days Ago
LightBinner::InitFromParent and disable fog shadows
23 Days Ago
Tweak operator node sizes to match input count https://files.facepunch.com/ziks/2024-10-02/sbox-dev_Nv5hjvflDz.png Clean up resource.ref / scene.ref node titles / descriptions https://files.facepunch.com/ziks/2024-10-02/zZzwIo8N8R.png
23 Days Ago
using parallel call to populate water flow from shore vectors
23 Days Ago
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23 Days Ago
Add Widget.GetWindow()
23 Days Ago
main -> release
23 Days Ago
not serializing flowmap, we can just generate it on load
23 Days Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
23 Days Ago
merge from main
24 Days Ago
merge from world_update_2
24 Days Ago
bucket with no lid vmdl added
24 Days Ago
added additional checks to dpv mounting to make it harder to get stuck
24 Days Ago
Itemstore links
24 Days Ago
merge from main
24 Days Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
24 Days Ago
Parent merge
24 Days Ago
Merge from main
24 Days Ago
Disable underwater blur when using underwater_cinematic convar
24 Days Ago
Added prop opffset support when holding a left hand dominant entity
24 Days Ago
Leaderboard backup, run #14356
24 Days Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
24 Days Ago
Stuff not for this patch
24 Days Ago
Parent merge
24 Days Ago
Merge from main
24 Days Ago
Rebuild manifest, includes missing cliff rocks
24 Days Ago
Remove old spineIkAimOffset system, superseded by new components
24 Days Ago
Fixed left hand IK not getting applied when switching between weapons
24 Days Ago
Parent merge
24 Days Ago
Merge from main
24 Days Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
24 Days Ago
fixes
24 Days Ago
Rubert and Ginnle Anims
24 Days Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
24 Days Ago
Unsaved changes
24 Days Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
24 Days Ago
merge from flashlightfixes
24 Days Ago
Flashlight fixes (safe version, ball fixes only).
24 Days Ago
small ui change
24 Days Ago
Removed some leftover logs
24 Days Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
24 Days Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
24 Days Ago
Teleport trigger
24 Days Ago
Deserialize replaced component with json of previous component
24 Days Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
24 Days Ago
Climbing anim setup
24 Days Ago
hold pistol anim movement shoot anim gunshot