156,006 Commits over 4,536 Days - 1.43cph!

8 Months Ago
Adding mixamo to v4 anim transfers
8 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
8 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
8 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
8 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
8 Months Ago
added new pickup sound for coconut
8 Months Ago
Skip food detection on scientists
8 Months Ago
Shader preset balancing pass
8 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
8 Months Ago
Merge from naval_update
8 Months Ago
Rename a cannon collider to fix duplicate warning
8 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from deesea_alarm_component_remove
8 Months Ago
Commit dev.sand.mat because it's always popping up
8 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
8 Months Ago
main gesture set and rps anim updates
8 Months Ago
Merge from analytics_warning_fix
8 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from naval_missions
8 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
8 Months Ago
Merge from main
8 Months Ago
Updating skinning for horse costume
8 Months Ago
merge from non_convex_col_cleanup
8 Months Ago
added comment comp to sign
8 Months Ago
large banner sign pole as convex hull set
8 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
8 Months Ago
Fix a log message
8 Months Ago
Merge from main
8 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
8 Months Ago
merge from main
8 Months Ago
merge from indirect_instancing
8 Months Ago
rebase on /main
8 Months Ago
bbq workshop camera position
8 Months Ago
Fixed one more docks barrel
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from main
8 Months Ago
beanbags as generated convex hull set
8 Months Ago
wooden window shutters as primitives
8 Months Ago
Merge from naval_update
8 Months Ago
Array size check for ReceiveFogOfWarImages
8 Months Ago
creation gibs gib replacement update
8 Months Ago
floor and wall frame models and prefabs
8 Months Ago
easel colliders
8 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
8 Months Ago
crypt building skin prefabs, building grade
8 Months Ago
merge from save281 - staging wipe
8 Months Ago
network++ save++ persistance++
8 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension