156,004 Commits over 4,536 Days - 1.43cph!
fixed signal computer scale
genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
kitbashed a better signal computer
█ ▊▇▍ ▉▌██▅█▋█▌█▇ █▌▌▍▊▆▍▄▄ ▌▋█▌▄ ▋█▉▋ ▅▌ ▅▋█▊ ▇▄▅▄ ▄▊▊▄▄ ▊▊█▇█▄▇ █▊▇▅ ▌▇▉▇▇▄▆▊
Merge from artist_pack_dlc
Fix paintball impact decals sometimes using generic bullet impacts
Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
Terrain renderer editor script
Add terrain testing scene
Add mesh spawn debug option
▆▌▅▊▌▊▋██ ▆▇▋▋▇ ▅▊▇▅▌ ▇██▄ ▍▆
▋▍▄▄▉▄ ▇▍▄▅▅▇▊▋ ▄ ▌▄▆▋▅▄▋▉▍▍ ▍▋▆▉▉▅ ▅▅ ▍▊▋▇▇ ▄▆▅ ▊▌▄▌▋▍▍ ▋█ █▆▌▆▉
Merge from water_junkpile_climb_fix_again
Remove ladder volumes from floating junkpiles
Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m
Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
func_movelinear supports changing parents
* Fixed a bug on ep1_c17_01
Rearrange new field of CopiedDupe netmessage to bottom
* Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken.
Fix Alyx playermodel coloring covering some wrong areas
Add some checks for voice chat gain manager
* If current or target gain become inf or nan, reset. Also prevent division by 0.
More fixes for potential crashes
merge from main/naval_update
▅ ▍▇▍▊▄▊▌ ▄▆█▊▅ ▆▆▌▍ ▇▄▌▌▌█▉▊ ▉▅█▍▆▆ ▌█ ▇▆▋█▍▍▉▊▍▅▇ ▆▊▌▉▇▆▊██ ▇▋▇█ ▋▇ ▅▍▆▍ ▌▄▊▅▌▍ ▉▇ ▍▇█▅ ▍▋▅
Merge from naval_missions
Fix some weirdness with how missions were first getting loaded from player state on player entered game
Expand log if loaded objective count data is wrong
6 million microadjustments to the sky/weather to compensate for the black crush fix.
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
Fixing more rotational errors
Fixing rotational errors for gesture anims
talking animation polish pass
pt boat engine audio loop tweaks
Fix issues with clearing missions when resetting player state
Another attempt at fixing npcs going through tropical ruins doors
merge back updated tropical1
Added additional data to the shadow preset performance results
fix balloon LOD not dynamic (text disappearing on boats)
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
3p handcuff captive holdtype override controller and anims updated
▅▌▋▊ ▄▄▅▋▅▉▅ ▅▅▆ ▊▌▋▊ ▋▇▉▄▇▋▍▊ ▌▊▊▉▉▅ ▅▅ ▉▊▊ ▆▋▇▌▊▊▌ ▌▇▉ ▋▊▌▄▌▉▉▅▄▉▍▋
Adding mixamo to v4 anim transfers
Fix some traces not being added in the correct category of the npc visual debugger