125,601 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Months Ago
More clean up
10 Months Ago
Can't pull and reload a catapult at the same time
10 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
10 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
10 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
10 Months Ago
viewmodel wooden shield viewable arm test anims
10 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
10 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
10 Months Ago
Battering ram constructable switched to additive mode Added stage 4
10 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
10 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
10 Months Ago
Fixed doubled up siege tower doors
10 Months Ago
Re-enabled sync position on battering ram door
10 Months Ago
Tweak battering ram prevent building volume
10 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
10 Months Ago
Re-enabled front door colliders on siege tower
10 Months Ago
workcart_box_fix -> main
10 Months Ago
Prevented work cart box model from going invisible due to the LOD
10 Months Ago
Moved box into the other corner (looks better on the above ground carts)
10 Months Ago
Regenerate code
10 Months Ago
Fixing LOD3 and 4 materials for Catapult
10 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
10 Months Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
10 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
10 Months Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
10 Months Ago
Clean up code
10 Months Ago
Add command to make admin invisible
10 Months Ago
updated viewmodel mini crossbow anims
10 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
10 Months Ago
Extra delay timings
10 Months Ago
Fix catapult animator init mismatch between client/server
10 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
10 Months Ago
Remove unecessary includes
10 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
10 Months Ago
Decrease await delay when checking for recording finish
10 Months Ago
Catapult animation client/server sync
10 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
10 Months Ago
Enabled instancing on all materials.
10 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
10 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
10 Months Ago
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10 Months Ago
blend between two atmopsheric haze factors over height
10 Months Ago
Merge from oxygen_qol_tweaks
10 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
10 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
10 Months Ago
Merge from ore_resource_optimisations