140,210 Commits over 4,505 Days - 1.30cph!

29 Days Ago
merge from darts_game
29 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
29 Days Ago
merge from cui_updates
29 Days Ago
merge from hackweek_sv_pie_menu
29 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
29 Days Ago
add refreshing from syncvars on client load
29 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
29 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
29 Days Ago
monument blocker blast door gib fixes
29 Days Ago
merge from darts_game
29 Days Ago
compiler fix
29 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
29 Days Ago
Fixed previous merge
29 Days Ago
fix dartboard being able to have roll during placement
29 Days Ago
merge from hackweek_cui_color_tweening_fix
29 Days Ago
merge from main
29 Days Ago
Crude pump variant with on/off states.
29 Days Ago
merge from shield anim subsystems
29 Days Ago
Fix compile error oops
29 Days Ago
merge from automated_testing
29 Days Ago
merge from hackweek_cui_interactables
29 Days Ago
Better log for the test list step when building the bundles
29 Days Ago
merge from shield anim subsystems
29 Days Ago
One more fix for the shield on other players
29 Days Ago
merge from hackweek_cui_canvas_group
29 Days Ago
merge from hackweek_cui_mask
29 Days Ago
merge from main
29 Days Ago
merge from hackweek_sv_pie_menu
29 Days Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
merge from darts_game
29 Days Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
29 Days Ago
Building the server bundles now exports the test list
29 Days Ago
merge from vehicle_emojis
29 Days Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
29 Days Ago
Fix one more collision issue
29 Days Ago
Fixed prefabs with cursed YAML, failing some tests
29 Days Ago
merge from main
29 Days Ago
added spawn point and puzzle zoo map
29 Days Ago
Added a safeguard for TestScenario out of range errors
29 Days Ago
merge from main
29 Days Ago
more profiling
29 Days Ago
Resolved more CanvasRenderer warnings
29 Days Ago
Fixed Pie pool leak