242,337 Commits over 3,867 Days - 2.61cph!
Prevent bubble up from throwing an NRE
Update PackageDto.cs
CreateLobby will refuse to create a lobby if we already have a network system
Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
break stuff ontop on punchable stuff
Merge: from main
Tests: none
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504
https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png
Add command line switch for opening a game on startup (currently opens the game modal)
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
merge from world_update_2
Add lights to map
Models set up incorrectly
Fix missing small wooden box item/scene setup
Fix Facepunch/sbox-issues#6514
citizen posed, citizen removed from hammer scene
Leaderboard backup, run #
14236
When logging in, make note of whether we're using the editor or not
target:packagename works again
Fix OnValidate not being called on property change in editor
Merge from world_update_2
Functional but terrain gen weirdness remains.
WIP apply validity condition for method calls
radioactive_water -> world_update_2
Radioactive water is finally supported in backpacks:
- Radioactive poll requests 'bubble' up through children to parents
- ItemModContainerRads now looks at parent changes as well as item parent changes
- Huge amount of debugging and messing around
merge from world_update_2
merge from seaweed_dressing
oops update the vmat tho silly fella
added new turf meshes + materials
added taylors shell grass shader
christmas light low poly and texture WIP