134,340 Commits over 4,262 Days - 1.31cph!

11 Months Ago
basic pumping and setting correct ikset for each mount point
11 Months Ago
handcar seat setup with some hand ik targets manifest
11 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
11 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
11 Months Ago
Added and assigned what icon
11 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
11 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
11 Months Ago
launch site factory trees set dressing
11 Months Ago
Wow, it works -Fixed orientation issues
11 Months Ago
merge from ballista_fixes
11 Months Ago
merge from shield_fractional_fix
11 Months Ago
merge from fix_tech_tree_total_cost
11 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
11 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
11 Months Ago
vending_stats_fixes_3 -> main
11 Months Ago
Fix wildly inflated vending stats sold amounts
11 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
11 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
11 Months Ago
blackboard model materials and textures
11 Months Ago
Export test results in the server directory
11 Months Ago
Added cancel command, to cancel the current test run
11 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
11 Months Ago
Split server and client tests correctly into different folders Compile fixes
11 Months Ago
Generate json results after each test run Cleanup
11 Months Ago
moved handcar under trains folder
11 Months Ago
reverting scene changes from merge that look unintentional
11 Months Ago
merge from horse2_fixes/handling
11 Months Ago
merge from handcar
11 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
11 Months Ago
First pass piping update data (similar to IO tool)
11 Months Ago
Created farming inventory loadout Chickens can eat and drink
11 Months Ago
Added server.fillChickenCoop command
11 Months Ago
Hook up sunlight tracking
11 Months Ago
Refactors for future content Added sunlight stat
11 Months Ago
First pass new model setup
11 Months Ago
Merge from main
11 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
11 Months Ago
Protobuf
11 Months Ago
Merge from parent
11 Months Ago
Unsaved assets
11 Months Ago
Added a slight delay before items start moving
11 Months Ago
Placeholder effects
11 Months Ago
ServerInit. Nicer placement.
11 Months Ago
Movement fixes
11 Months Ago
Fixes
11 Months Ago
Prefab and settings tweaks
11 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
11 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
11 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
11 Months Ago
bunkbed added fbx, prefab and setup deployable object