136,014 Commits over 4,444 Days - 1.28cph!

12 Months Ago
Missed files
12 Months Ago
deployable anchor update
12 Months Ago
More arctic tuning for when the sun is low.
12 Months Ago
Less fog overflow out of the arctic biome.
12 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
1 Year Ago
Store, Inventory fixes for floating footer
1 Year Ago
Remove allocs in flanking state
1 Year Ago
Make leaving zone during rush more robust
1 Year Ago
Overcast improvements. Minor SSS tweaks on clear.
1 Year Ago
merge from print_light_counts -> main
1 Year Ago
Fix "Print Lights" doing both ddraw and printing light count
1 Year Ago
merge from main -> print_light_counts
1 Year Ago
merge from party_system -> main
1 Year Ago
Fix more spacing issues
1 Year Ago
move and fix home news
1 Year Ago
Floating Header and Footer, inventory tweaks
1 Year Ago
Merge from main
1 Year Ago
subtract 124169 (vclouds/fog)
1 Year Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
1 Year Ago
subtract 124170
1 Year Ago
subtract 124178
1 Year Ago
subtract 124192
1 Year Ago
subtract 124209
1 Year Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
1 Year Ago
compile fix
1 Year Ago
Pilot Hazmat - WIP helmet model/materials
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
More dumb fixes
1 Year Ago
Ensure they are both set to off
1 Year Ago
Fixes for the crafted item and new item blur backgrounds
1 Year Ago
Adding cow animation exports and clip set up
1 Year Ago
Use Application integration instead of my rubbish pipeline for those notifications
1 Year Ago
Inventory Modal
1 Year Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
1 Year Ago
Fixed NRE when connecting to a server
1 Year Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
1 Year Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
1 Year Ago
Fix scientists not shooting back when sniped from very very very far away
1 Year Ago
Hook up twitch drop data on the clientside
1 Year Ago
Wire up 'latest changeset' data on the clientside manifest
1 Year Ago
Add some Y offsets to the buoyancy points on the walkway prefab
1 Year Ago
Enable instancing on all supported materials
1 Year Ago
Enable Read/Write on all prefab meshes
1 Year Ago
Build manifest
1 Year Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
1 Year Ago
merge from erosion
1 Year Ago
Remove UI window and fix escape captures
1 Year Ago
Prevent shooting too long at where target was after it left
1 Year Ago
Bring scientist health back to what it was, hook hazmat protection values on top