242,360 Commits over 3,867 Days - 2.61cph!

38 Days Ago
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38 Days Ago
Add cover component supporting primitive shapes
38 Days Ago
Fix incorrect line in OBB DebugDraw
38 Days Ago
Update Facepunch.ActionGraphs
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Human: move staging to main
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Fixed exposed property value edge cases
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world_update_2 -> Aux2
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radioactive_water -> world_update_2
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Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
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Chip count Tag friendly names
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Split left / split right copies path
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Split left / split right Chips from tags
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Add Panel.Style.ResetAnimation and Panel.Style.StartAnimation Add Panel.FlashClass - which will add a class for a specified number of seconds Add Scene.RunEvent<T>
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Refactor Asset locations - remove duplicated nodes, target Assets dir only, tweak styling https://files.facepunch.com/alexguthrie/1b1811b1/NVIDIA_Overlay_Uk3MO0IfOp.png
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Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.
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Merge from world_update_2
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Fixed river mesh being incorrect around rail and road crossings
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Merge: from main Tests: none (no conflicts)
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Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
38 Days Ago
Fixed holes in god rock
38 Days Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
38 Days Ago
Deleted unneeded prefabs
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Tea display fix
38 Days Ago
Fixed terrain holes in small rock formations
38 Days Ago
HCR no longer mountable to Frontier weapon racks due to size.
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Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
38 Days Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
38 Days Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
38 Days Ago
Fixed several water regressions from 104770
38 Days Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
38 Days Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
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Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
38 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
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Ensure water radiation map persists between saves
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Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
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Fixed mix-blend-mode not working Fix mix-blend-mode not applying to layer if using filter: Fix filter: blur box cropping
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Properly replicate meat stack size shrinking as wolf is eating
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Added "use local space" to "Position Within Box Random" particle init
38 Days Ago
Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called
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Fix ActionGraphModel.WithDefaults handling exposed properties
38 Days Ago
Fixed cliff_d anchor issues