242,360 Commits over 3,867 Days - 2.61cph!

38 Days Ago
Merge: from main Tests: none
38 Days Ago
increase wood yeild from driftwood - someone may harvest them now
38 Days Ago
stricter log pile spawn rules
38 Days Ago
Leaderboard backup, run #14044
38 Days Ago
Merge from world_update_2
38 Days Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
38 Days Ago
Backups
38 Days Ago
Merge from parent
38 Days Ago
Merge from main
38 Days Ago
Tag hill cliffs as AllowBarricadePlacement
38 Days Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
38 Days Ago
Prefab backup
38 Days Ago
Parent merge
38 Days Ago
Merge from world_update_2
38 Days Ago
Unsaved
38 Days Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
38 Days Ago
Merge from world_update_2
38 Days Ago
Fixed NRE when looking at water if radiation water map doesn't exist
38 Days Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
38 Days Ago
Merge from media_projects/frontiersman_media
38 Days Ago
Parent merge
38 Days Ago
Parent merge
38 Days Ago
Merge from world_update_2
38 Days Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
38 Days Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
38 Days Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
38 Days Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
38 Days Ago
Clothing update
38 Days Ago
Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
38 Days Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
38 Days Ago
fix viewmodel anim sounds not playiing during ADS
38 Days Ago
Clothing update
38 Days Ago
Missing files
38 Days Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
38 Days Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
38 Days Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
38 Days Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
38 Days Ago
merge fix_train_tunnel_rain -> main
38 Days Ago
world_update_2 -> Aux2
38 Days Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
38 Days Ago
Fix using wrong GetHeight() overload
38 Days Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
38 Days Ago
38 Days Ago
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Human: removed Rust animations
38 Days Ago
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Bump protocol network