242,362 Commits over 3,867 Days - 2.61cph!

39 Days Ago
Fix ActionGraphModel.WithDefaults handling exposed properties
39 Days Ago
Fixed cliff_d anchor issues
39 Days Ago
Remove logs
39 Days Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
39 Days Ago
Possible NRE fix in PushLiquidThroughOutputs
39 Days Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
39 Days Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
39 Days Ago
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39 Days Ago
Update Facepunch.ActionGraphs
39 Days Ago
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39 Days Ago
39 Days Ago
Fix defaults being dropped in cached fast path
39 Days Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
39 Days Ago
Fix scene ref node output type for prefab root objects
39 Days Ago
Remove unused hidden nodes when saving graphs Fix node reachability visual
39 Days Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
39 Days Ago
Update Facepunch.ActionGraphs
39 Days Ago
39 Days Ago
Don't automatically call RemoveUnusedChildNodes
39 Days Ago
Have wolves spend a longer time eating larger meat stacks
39 Days Ago
subtracting 104763 - we are using the W component on shore vectors in the shaders, just not in code
39 Days Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
39 Days Ago
Scene + anim backups
39 Days Ago
Merge: from main Tests: none
39 Days Ago
Merge: from itemcontainer_pooling Fixes the "Double init of inventory!" assert on killing NPCs. Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
39 Days Ago
Merge: from main Tests: none, no conflicts
39 Days Ago
Bugfix: Remove assert that forbade double-loading of ItemContainer-owning types - Removed a separate dead assert Entities can be synchronized over the network multiple time via doing a whole load, which invalidated my previous logic. Tests: Spawned a bunch of NPCs and killed them - they didn't generate asserts.
39 Days Ago
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39 Days Ago
Leaderboard backup, run #14020
39 Days Ago
Merge from world_update_2
39 Days Ago
Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin
39 Days Ago
Possible fix to CH47 killing it's mounted scientists twice, leading to some exceptions Also switched a string based invoke to a direct method call
39 Days Ago
Scene backups
39 Days Ago
Clothing updates
39 Days Ago
Reapply PlayerLoot change
39 Days Ago
Merge from main (doing this on a branch as there were some tricky conflicts, will likely need manual fixes)
39 Days Ago
Merge from world_update_2
39 Days Ago
Swap out spawner
39 Days Ago
More divesite E fixes
39 Days Ago
Rebuild divesite E after the directory changes in 104327 broke most of the models Added junkpile mounds to bridge the gap between the geometry and terrain
39 Days Ago
Parent merge
39 Days Ago
TransformCopier script
39 Days Ago
Cherrypick #103424, HCR material + prefab setups
39 Days Ago
Parent merge
39 Days Ago
Merge from world_update_2
39 Days Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
39 Days Ago
Merge from world_update_2
39 Days Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
39 Days Ago
MeshLod divesite d and f
39 Days Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time