255,856 Commits over 3,990 Days - 2.67cph!

21 Days Ago
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21 Days Ago
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21 Days Ago
set up tripmine kill icon
21 Days Ago
merge from main
21 Days Ago
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21 Days Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
21 Days Ago
Cherry pick 112675 - fix medieval barricade unlocking
21 Days Ago
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Custom JSON converter for spline points Reduces serialization overhead by omitting certain fields when set to their default value. Also uses shorter property names. Add more summaries more summaries
21 Days Ago
Cherrypick 112675
21 Days Ago
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
21 Days Ago
kill icons for grenade/rpg/rat
21 Days Ago
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21 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
21 Days Ago
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21 Days Ago
Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc) https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
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Updated avatar source for ak anims
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Added debug anim controller for testing raw anims
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improved primitive gamemode loot spawns for airdrop/hackable crate
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21 Days Ago
Ak and sar customspineoffset updates
21 Days Ago
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21 Days Ago
track the era in analytics
21 Days Ago
Add colors in inventory prefab
21 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
21 Days Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
21 Days Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
21 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
21 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
21 Days Ago
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21 Days Ago
Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
21 Days Ago
64bit PET: Mitigate random seed aligning on 4096 for child systems This caused certain particles systems to have exact same random positions between parent and child particles. Fixed Tool MdlPicker causing console warnings Set default MdlPicker output folder to game folder, not C:/ Hide "Generate Backpack Icons" button in MdlPicker Fixed "Clean Undo History" not working in PET Fixed panel/memory leak with particle picker previews Disable hack for Intel GPUs disabling SM3 Actually implement undo limit in tools (Particle Editor) Set Undo Limit for Particle Editor to 512 Play `act` animations on the server, and fill in concommand help Fill in some gmod specific convar descriptions FIxed a crash with VMTPicker (-tools)
21 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
21 Days Ago
merge from primitive/siegebalance
21 Days Ago
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21 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
21 Days Ago
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21 Days Ago
Increase health, remove more debug.
21 Days Ago
anim export update
21 Days Ago
merge from primitive
21 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
21 Days Ago
Shift+click in keyframe edit mode to create keyframe https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
21 Days Ago
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21 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
21 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)