143,156 Commits over 4,383 Days - 1.36cph!

1 Year Ago
merge from ziggurat_bleedfix
1 Year Ago
merge from computer_station_chat
1 Year Ago
merge from isfullyads_nre_fix
1 Year Ago
merge from fix_crocs_dying_at_jungle_pond
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
Generation fixes
1 Year Ago
Allow sending sync vars to specific players Correct send info from client -> server
1 Year Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
1 Year Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
1 Year Ago
wrong material on bamboo kit
1 Year Ago
View model camera animations for tools and items
1 Year Ago
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1 Year Ago
Protobuf support for sync vars
1 Year Ago
Throw error if too many sync vars are defined
1 Year Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
1 Year Ago
Some fixes for client authoritative queue packing
1 Year Ago
bamboo lod fixes
1 Year Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
1 Year Ago
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1 Year Ago
Server: Fix error message about missing `InstancedDebugDraw` script
1 Year Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
1 Year Ago
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1 Year Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
1 Year Ago
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1 Year Ago
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1 Year Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
1 Year Ago
Fix crocs dying at jungle pond
1 Year Ago
Merge from naval_update
1 Year Ago
1 Year Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
1 Year Ago
wip shader test
1 Year Ago
Server receive packed sync var methods
1 Year Ago
naval_update ➡️ scientist_rhib
1 Year Ago
main ➡️ syncvars
1 Year Ago
main ➡️ naval_update
1 Year Ago
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1 Year Ago
Commented ddraw and logs
1 Year Ago
merge from main
1 Year Ago
Comments
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update/vine_pool
1 Year Ago
merge from main
1 Year Ago
merge from feedback_server_version
1 Year Ago
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1 Year Ago
merge from jungle_update/hunter_vision