137,085 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
2 Years Ago
export latest 3p handcuffs anims
2 Years Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Switch `monument_scenes` convar to be saved
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
2 Years Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
2 Years Ago
further fixes to storage warehouse.
2 Years Ago
updated motorbike kickstand skinning, mask texture, and materials setup
2 Years Ago
updated vcol on decals to tint the recent decal albedo changes
2 Years Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
2 Years Ago
Forgot the marker!
2 Years Ago
Null error
2 Years Ago
Round prices up to the nearest 5 to make them look nicer
2 Years Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
2 Years Ago
fix material assignment on storage warehouse trims.
2 Years Ago
Fixed line anchors fuckery again
2 Years Ago
more work on geo for storage warehouse.
2 Years Ago
handcuff viewmodel animation updated
2 Years Ago
Block unlock minigame in wounded states
2 Years Ago
reverted changes to workers_house_generic_trims
2 Years Ago
sbl progress backup
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
radhouse large checkin
2 Years Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
2 Years Ago
Define fix
2 Years Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
2 Years Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
2 Years Ago
Disable UIBlackoutOverlay if in debugcamera
2 Years Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
2 Years Ago
manifest
2 Years Ago
merge from fluid_push_max_output_increase
2 Years Ago
merge from creative_mode
2 Years Ago
Merge from wire_slacking/optimisations
2 Years Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
2 Years Ago
Merge from main
2 Years Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
2 Years Ago
Added invisible pipe option to industrial connections
2 Years Ago
Set up motorbike speedometer
2 Years Ago
Implemented motorbike fuel gauge and needle shake
2 Years Ago
Can now build building blocks of any skin/grade in free build mode
2 Years Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
2 Years Ago
Testmap
2 Years Ago
Final'ish tweaks
2 Years Ago
Mat fixaroo
2 Years Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
2 Years Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
2 Years Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m