146,149 Commits over 4,413 Days - 1.38cph!

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Use Azure Artifact Signing
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Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Disable Steam Error Reporting as it is apparently EOL'd by Steam * Crash dumps are now generated by the game, not Steam * Moved crash dumps to crashes/ folder. Resolve 64bit tools not loading Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes
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merge from /main/hackweek_parented_ddraw
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merge from /main/hackweek_parented_ddraw
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merge from main
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Server compile fix
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Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
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underwater post effect initial
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Kamikaze FPV Drone - Added gibs
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Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
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updated lr300 sprint pose to anim loop
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bone knife deploy animation update
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illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
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Update(tests): even more edge case unit tests - escaped double quotes - split escaped double quotes Tests: ran tests
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Update(tests): add a couple more edge case unit tests - torn nested string - single quotes nested - torn single quote nested - Added a whitespace to first nested string in all tests to validate trimming Tests: ran unit tests
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Salvaged icepick anim update
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- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
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Ensure mountable is killed (again)
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Add(tests): add StringExtensionTests Currently only covers SplitQuotesStrings. Baseline allocs - 33allocs, 1.8KB Tests: ran tests
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illuminated pressure pad; - Lods created - Prefab updated
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Fixed transforms on playground assets and prefabbed up
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Optim: fully remove function temporary Saves 1 alloc (63 allocs, 3.9KB) Tests: ran tests
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Update(tests): add case or command with no args Tests: ran unit tests
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Optim: don't recreate temporary klass and function substrings, fetch the full name at the end Saves 2 allocs (64 allocs, 4.2KB) Tests: ran tests
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First pass LOD0s and materials for playground assets - still need vertex blends to bed in
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UZI Material changes
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Optim: skip lowercasing command class and function names We rely on case-insensitivite comparator for map lookups - saves 2 allocs (66 allocs, 4.3KB) Tests: ran unit and perf tests
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van test
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UZI 9mm LOD0 and Textures
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UZI 9mm LOD0 and Textures
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Update(tests): also validate uppercase commands are resolved properly Tests: ran unit tests
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illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
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Hatchet 3p anim updates
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Molotov animation and holdtype updates
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New(tests): add basic Facepunch.Console.CommandTests tests(3 unit, 1 perf) Need it before I start optimizing out allocs Tests: ran tests, they pass and show allocs (68 allocs, 4.4KB total for test string)
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fixing some flow issues on the damaged side of the apt building
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apartment_complex_1 s2p
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Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
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Industrial Torch first pass animations
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resetting this silly dofexposer asset that saves with local tweaks to camera
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removing decorative skull from flat medium as it throws errors