136,310 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Fixed shield staying active when the weapon is holstered
1 Year Ago
Merge from main
1 Year Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
1 Year Ago
Fixed hopper breaking if an item was destroyed while it was in motion
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
1 Year Ago
Compile fixes
1 Year Ago
Grass clumping which influences position, height and direction.
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Prevent horses from sleeping when towing
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip showing up for all clients
1 Year Ago
merge from main
1 Year Ago
Fixes and cleanup Item tests very wip
1 Year Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from RF_fixes
1 Year Ago
Localized reserved frequency error, changed to a toast
1 Year Ago
Fixed RF receiver listening to signal update when not powered
1 Year Ago
RF broadcaster and receiver tests Cleanup
1 Year Ago
Fixed typo breaking compile
1 Year Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
1 Year Ago
Final commit of hackweek
1 Year Ago
Forgot the #if SERVER
1 Year Ago
Added seismic sensor tests Few turret tests fixes
1 Year Ago
Split the meat processing FX into two; human corpse and other flesh.
1 Year Ago
WIP batch prop renderer window
1 Year Ago
Bomeliads / cleaned up all textures
1 Year Ago
Turret tests, cleanup
1 Year Ago
editor_losdraw_convars -> main
1 Year Ago
Codegen
1 Year Ago
updates to snackhub viewmodel prefab, animation and animator updates
1 Year Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
1 Year Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
1 Year Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
Fixed test runner still considered as busy after finishing the test run
1 Year Ago
Corpse ingestion FX & gib files.
1 Year Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
1 Year Ago
Lowercase remaining localization folders
1 Year Ago
fixed tire falling through the floor
1 Year Ago
Updated Triangle Railroad Planter prefab
1 Year Ago
Triangle Rail Road Planter Game Manifest Build
1 Year Ago
Rename all classes to get rid of "Custom" prefix
1 Year Ago
Fix #CLIENT compile errors and refactor some methods
1 Year Ago
Add all new classes into `Rust.Modding` namespace
1 Year Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
1 Year Ago
Fix line not getting commited