250,267 Commits over 3,959 Days - 2.63cph!
- Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
Minor entity value changes
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Update rat death prefab to use new version of impactfleshmist
Fixed catapult admin reload not updating the animation
Re-saved out impact.flesh.mist to fix up refs
Horse swimming animations, effects and audio
merge from lunar_new_year_2025 branch - snake mask files and icon
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
Radiator Mesh and texture updates
Added 4k Textures for and cinematic material for the lunar new year snake mask.
Update x86-64 script too
Update FGDs to include gmod specific additions
rollermine spawnflag, beam_spotlight SetColor
Prevent singleplayer tool ghost from saving in saves as a prop
gmsave.SaveMap now respects Entity.DoNotDuplicate fully
Update gmod.code-workspace
Merged Pull Requests
* Use render.PushRenderTarget instead of render.Get/SetRenderTarget
* Main menu news panel now has rounded corners
* Added ability to copy sandbox tool class names via right clicking
Pull Request - Improve skypaint matproxy performance
Improve skypaint matproxy performance (#2107)
Dry fire + auto-reload if trying to shoot an empty gun
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
Rounding out the news panel (#2185)
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
Updated snakemask item prefab with new icon
updated Lunar new year mask textures
Added icon for mask
updated 3p and vm minicrossbow reload anims
Don't "step down" when on a dynamic physics object (let physics work)
Stomp z velocity when stepping down
Stomp z velocity when stepping up
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
Lunar new year mask material updated
Lunar new year mask textures updates
Snake mask model edits + hair cards
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
Bunch of wip craft quality/size and experimental crafting quality tea.
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Update: DemoServer - reconstruct messages from demo stream and pass to server
No warnings or errors during playback, but it doesn't do much, since main player entity is not present.
Tests: played back the recorded demo from craggy - no new warnings or errors
Move vitals drawing over to hud painter
Snake mask LODs
Snake mask doesn't deform hair
Fix NRE when attempting to save with unresolved errors
Guarantee IsSubgraph is set properly from the ShaderGraph window
Only Update FunctionResult.Inputs when necessary instead of when accessed.
Add PlugInfo.GetInput() and serialize PlugInfo.Name as the property name instead of display name
Update: DemoServer - able to process server demo stream
- Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream)
- Fixed a bug with incorrect header read
- Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream
- Fixed invalid handling of connection counts
- Fixed invalid tracking of progress
- Fixed invalid recording of packet's timestamp
Next up need to hook up data stream parsing into known messages to see how it behaves.
Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
updated with viewmodel and intial textures/materials - will work on these
world model to come tomorrow all being equal
Submitting updated battering ram rigged mesh
Show a countdown on the scoreboard when we're in results stage, resolves #83