254,654 Commits over 3,990 Days - 2.66cph!
Tweak LobbyCard to show additional member count instead of stacked lobby owner avatar, since we can't grab member list for a lobby without joining it currently
Render queue tweak for odd viewing angles.
Fixed the bottle ripple accidentally being a fluorescent yellow.
subtracting
114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Optimized IO table texture settings and sizes.
Fixed AO on it not being linear (too dark)
Finalized cooking workbench lighting&fx
bullet DetermineSize
more upgrades
choice panel wip
more choice panel
reroll
banish perks wip
banished perk ui
Add support for streamer mode
- show `STREAMER MODE` instead of the username for all item ownership on client
Leaderboard backup, run #
17741
Merge from petting_gesture
Merge from crafting_update
Updated petting gesture first person animation
Merge from crafting_update
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
Merge from crafting_update
Implement harvesting tea, enabled on survivor pie for now
Increases yield from harvesting corpses by 50%
Leaderboard backup, run #
17736
merge from fix_train_barricade_collision -> main
Slightly adjust storage adaptor position on fridge
Fixed storage adaptor not working on fridges
Cooked chicken, raw and cooked human meat can all now expire
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart
If they do stack, the new stack uses the lowest spoil time
When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Root combiner network optims
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping
Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Merge from petting_gesture_impl
Hook up new happy react animation
AND, OR, XOR: check flags changed before sending the flag network update
Merge from chicken_update
Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
Merge from petting_gesture
Set trains to hit construction layer again so they can hit barricades
AND, OR, XOR switch network optim
Replaced the full network updates for flags only
Disable stackable item support on rockets
- the convar was already disabled but lets not forget this
merge from crafting_update -> aux2
merge from item_ownership -> crafting_update
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`