260,428 Commits over 4,049 Days - 2.68cph!

12 Minutes Ago
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34 Minutes Ago
bee_analytics_fix -> main
35 Minutes Ago
Cleanup
36 Minutes Ago
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44 Minutes Ago
merge from obsidianknife_setup
47 Minutes Ago
merge from jungle_update
53 Minutes Ago
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55 Minutes Ago
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57 Minutes Ago
fixed mesh in projectile
1 Hour Ago
MaxDelta lerp speed test
1 Hour Ago
jungle number decals
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
obsidian bone knife prefab setup and skin setup
1 Hour Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
1 Hour Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
1 Hour Ago
All ProtectionProperties get reserialized after adding new damage type
1 Hour Ago
Add "PlayerExplosion" damage type
1 Hour Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod
2 Hours Ago
- Compile Errors - Codegen
2 Hours Ago
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2 Hours Ago
Attempted fix for bee analytics not working clientside
3 Hours Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
3 Hours Ago
Instead of relying on path failed event, rely on states failing
3 Hours Ago
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3 Hours Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
3 Hours Ago
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3 Hours Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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▇▊▅▇▆▄ ▄▊▅ ▇▆▋▌ ▉▊ ▇▅▆▄ * ▄▄▄ ▊▅█▊▋ ▄▇▊▊ ██▄▅▌▋▇▋ ▍▋▅▍ ▋▍▇▋▄█▆▅█▉▋▌▆▍▄▌▊▇▄ * ▆▉▊▌▇ ▌█▌ ▉▌▉▅▆▌▅▌▅ * ▅▌▋▉▅ ▉▆▌▋ ▅▌▌▋█▅▊▋▍ █▅▅▍▌▊ ▊▊▆▍█ █▄ ▅▄ ▌▋▋▉▉▄▄█▄▊▊ * ▉▍ ▋█ ██▉'▍ ▋▋▄▅ ▍▅ ▌█▆▇█▆▅▋▋ ▍▋█ ▄▅▌ █▊▅▇▅▄▋▌▌▉ ▍▍▄█▇▋ ▉▋█▊, ▊▋▄▉ ▇▉ ▋▅▌▋ ▍█▇▄▇ * ▄▍▌▌ ▄▅▊█▌▉▆▄▇█▅ ▅▊▉ █▆▊▉▉▍▊▆▉▄▅ * ▉█▉▍▄▆▌▋ ▍▇▉▍ ▇▆▍▄██ ▊▊ ▉▇▌▌▌▊█▇▌▅▌
3 Hours Ago
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4 Hours Ago
swapping to using aimingHeld when changing to and from ADS
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
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