141,147 Commits over 4,383 Days - 1.34cph!
Asset bundle test: Use full absolute path and platform-specific directory separator
Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Merge from terrain_culling_uav_fix
added some fake interior boxes to the broken windows prefabs
tweaked rooftop material to fit the new bitumen roof textures
merge from waterwheel_deployable
merge from atmosphere_workshop_error_fix
subtracting
147419 waterwheel headbob - Camera fuckery
UAV format support check for terrain culling
potential fix for obscure Graphics.CopyTexture error spam in editor
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
Added playground.hair to test dye sets
Added mid length dye materials
Added mid-length gradient map
fix water wheel pushing splash sound effect playing when the wheel is on land
tier 3 reinforcement plates, lods and prefab setup
Fix remove default unity terrain check from map render
Play poof particles when fuse becomes visible
merge from junkyard_greencard_fix - build
merge from wiretool_fluidtankboat_fix
merge from devtools_escape_fix
merge from adminui_copy_fix
merge from loadoutUI_refresh_fix
merge from waterwheel_deployable
merge from skinviewer_chickencostume_bc_fix
merge from sessionmodal_fixes
merge from vclouds_refl_error_fix
merge from storehero_text_fix
Remove fuse lighting from mortar.
Add instantly firing on reload.
Fix firing point not being attached to the mortar.
Implement distance text
Implement velocity calc for mortar firing.
Remove aim direction resetting on reload (old inherited behaviour)
(Mortar seems functional, needs randomness and recoil.)
Make some progress getting Rust/Standard to work with BatchRendererGroup
Update "Rejected transfer of" warning to be more descriptive
* And also moved it after existing file check, so it doesn't spit out misleading warnings
Add .ani to serverDL whitelist
Fixed Lua error with duplicator's control panel
Clamp down on more invalid paths
Turn some console messages into warnings so they are easier to see
Reduce scheme max font size to 150
* Fixes some weapon selection icons not having their blur at 160
More killicon aliases
Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives
More BMS NPC placeholders
* I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces
Consistently apply ammo HUD coloring when empty
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
FlexVirtualScroll:GetItem NRE fix attempt
Fixed title text not showing if the url is empty (igno
Url can now redirect to any store subtab
Fixed store hero title text not showing
Added and set up conditional meshes for wooden armor jacket and pants male and female
Bitumen roof texture set rework and masks
Renamed bitument roof textures for consistency
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
fix addfriend auth failure when TC/Privelege is not visible
Fixed chicken costume skin viewer burst cloth
Update: ServerProfiler.Init now resets managed internal state
- also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called
This reduces test boilerplate slightly (as scope recorders have a timeout)
Tests: ran unit tests - they pass. still chasing native storage corruption