133,562 Commits over 4,262 Days - 1.31cph!

Just Now
merge from indirect_instancing
Just Now
local-region OBB pointcloud fitting
11 Minutes Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
17 Minutes Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
32 Minutes Ago
slight cleanup, disabling blur for now
35 Minutes Ago
Adding extra unitybuild args that were missing on OSX builds
49 Minutes Ago
1 Hour Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
4 Hours Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
Today
* Moved fallback bounds transformation to a job * Removed old fallback culling code
Today
Layout tweaks
Today
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
Today
Cleanup: Remove old MotionList code
Today
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
Today
support for movement sounds on pt boat turrets
Today
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
Parachute backpack/canopy/gibs reposed
Today
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Today
merge from main
Today
merge from console_autocompletion_contains
Today
Changed the console autocompletion from StartsWith to Contains
Today
Steam inventory modals fixes following the gallery changes
Today
Remove SimpleFloatingEntity and associated prefabs, they were never used
Today
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Today
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
Today
Ghost sheet and Dracula outfit repose
Today
Fixed pool leak in BuildingBlock::DrawHighlight
Today
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
Today
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
Today
merge from birthday2025 -> main
Today
merge from fix_balloon_error_log -> birthday2025(main)
Today
merge from fix_balloon_lock -> birthday2025(main)
Today
First pass of gallery view for limited items with more than one image
Today
updated manifest
network_profiler -> main
Compile fix (random include statement)
network_profiler -> main
Fixed inaccurate log
- Unity editor check and compile fixes on CLIENT/SERVER
Today
merge from fix_texture_compression_npot -> main
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
Today
Cherrypick 139365 "Space LR skin viewer polish"
Today
merge from spacestation_storepages
Today
merge from spacestation_storepages
Today
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
Today
Cherrypick 139361 "Added Space LR store video"
Today
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
Today
exported latest vm paintabll gun rig and anims
Today
merge from main (will need manifest rebuild)
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding