250,267 Commits over 3,959 Days - 2.63cph!

1 Hour Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Hour Ago
Minor entity value changes
1 Hour Ago
Worldmodel changes
2 Hours Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
3 Hours Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
4 Hours Ago
Added catapult.fire command
4 Hours Ago
Update rat death prefab to use new version of impactfleshmist
4 Hours Ago
Fixed catapult admin reload not updating the animation
4 Hours Ago
Re-saved out impact.flesh.mist to fix up refs
4 Hours Ago
Horse swimming animations, effects and audio
4 Hours Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
5 Hours Ago
Ensure idle animation is set to loop time
5 Hours Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
5 Hours Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
5 Hours Ago
Radiator Mesh and texture updates
5 Hours Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
5 Hours Ago
Snake mask icon update
5 Hours Ago
Boulder impacts.
5 Hours Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
5 Hours Ago
Improve skypaint matproxy performance (#2107)
5 Hours Ago
Dry fire + auto-reload if trying to shoot an empty gun
5 Hours Ago
hooked up snake mask icon to .sitem
5 Hours Ago
Burst cloth on snake mask lods
5 Hours Ago
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
5 Hours Ago
Rounding out the news panel (#2185)
5 Hours Ago
Add tool copying (#2186)
6 Hours Ago
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
6 Hours Ago
Merge from main
6 Hours Ago
Updated snakemask item prefab with new icon
6 Hours Ago
updated Lunar new year mask textures Added icon for mask
6 Hours Ago
Snake Mask world models
6 Hours Ago
updated 3p and vm minicrossbow reload anims
Today
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
Today
Marketing assets
Today
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
Today
Lunar new year mask material updated
Today
Lunar new year mask textures updates
Snake mask model edits + hair cards
Today
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
Today
Bunch of wip craft quality/size and experimental crafting quality tea.
Today
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
Today
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
Today
Move vitals drawing over to hud painter
Snake mask LODs Snake mask doesn't deform hair
Fix NRE when attempting to save with unresolved errors Guarantee IsSubgraph is set properly from the ShaderGraph window Only Update FunctionResult.Inputs when necessary instead of when accessed. Add PlugInfo.GetInput() and serialize PlugInfo.Name as the property name instead of display name
Today
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
Today
merge from main
Today
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
Today
Submitting updated battering ram rigged mesh
Show a countdown on the scoreboard when we're in results stage, resolves #83