131,401 Commits over 4,232 Days - 1.29cph!

25 Minutes Ago
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40 Minutes Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
42 Minutes Ago
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44 Minutes Ago
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52 Minutes Ago
Spawn pops
1 Hour Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
1 Hour Ago
Made particle collisions work correctly on the GPU
1 Hour Ago
Fixed tokens for halloween garland
1 Hour Ago
Opening trading card pack overlay
1 Hour Ago
Icon generation, reran manifest
1 Hour Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
1 Hour Ago
Savas specific spawn stuff + more terrain progress
1 Hour Ago
Tier 2 Attire techtree setup
1 Hour Ago
When opening the tech tree, always start on the highest level page by default
2 Hours Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
3 Hours Ago
Updated halloween garland with final art (pending LODs). Ran manifest
3 Hours Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
3 Hours Ago
add option for specifying a camera angle to a certain skinnable spawn point
3 Hours Ago
Trading Cards view
4 Hours Ago
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4 Hours Ago
fixed undo buffer storing in the wrong order when clearing
5 Hours Ago
compile fix
5 Hours Ago
fixed server leaking marching cubes data
6 Hours Ago
undo/redo working, also fixed some tooltips
Today
more loadout cleanup
Today
cleanup loadout boxes
Today
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build
Today
Remove IBatchingToggle from InstancedLODComponent
Today
Fix electric windmill animation
Today
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Today
.asset files
Today
Update manifest
Today
.meta files after generating manifest
Today
Prefabs after generating manifest
Today
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Today
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
Today
Cherrypick CS 136987 (stop generating lighting)
Today
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
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hero_title_change -> main
Today
Topology WIP & related
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Today
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Today
Material & SceneTemplateSettings.json keep getting generated
Today
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset