131,401 Commits over 4,232 Days - 1.29cph!
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Pressing a vending machine marker on the map again while its store menu is open now closes it
Fix bug where switching animation method wasnt updating pose until new power was sent
Added explanation text for simple input usage method, polished up menu dialog
Made particle collisions work correctly on the GPU
Fixed tokens for halloween garland
Opening trading card pack overlay
Icon generation, reran manifest
Update: Add relative jump arrows
This was much more painful than expected, but a bit of hodge-podge and it's gud
Tests: viewed BasePlayer::BoxTest
Savas specific spawn stuff + more terrain progress
Tier 2 Attire techtree setup
When opening the tech tree, always start on the highest level page by default
added icon for curtains, tweaked values, sounds, crafting mat and cost
Updated halloween garland with final art (pending LODs). Ran manifest
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
add option for specifying a camera angle to a certain skinnable spawn point
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fixed undo buffer storing in the wrong order when clearing
fixed server leaking marching cubes data
undo/redo working, also fixed some tooltips
redesigned commands panel
hackweek arcade placeholder sketch livery on blockout updates
Fixed initial door states after load by finalising the transform on StopMotion()
Fixed the alignment and size of all the tropical island map markers
Remove IBatchingToggle from InstancedLODComponent
Fix electric windmill animation
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
.meta files after generating manifest
Prefabs after generating manifest
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Cherrypick CS
136988 (material & SceneTemplateSettings.json)
Cherrypick CS
136987 (stop generating lighting)
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
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hero_title_change -> main
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Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Material & SceneTemplateSettings.json keep getting generated
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset