201,879 Commits over 4,171 Days - 2.02cph!

1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from main
1 Hour Ago
merge from editor_skipmenuwarmup
1 Hour Ago
Added an editor setting to skip the main menu warmup when entering playmode
2 Hours Ago
merge from deep_sea/spawn_command -> deep_sea
3 Hours Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
3 Hours Ago
Small tweak & cleanup.
3 Hours Ago
Light values.
3 Hours Ago
Fairybulb stuff
3 Hours Ago
Emission toggle on glass material.
4 Hours Ago
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4 Hours Ago
fixing mannequin persistent collider, tweaked collider sizes
5 Hours Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
5 Hours Ago
Merge from main
5 Hours Ago
merge from naval_update/deep_sea/
5 Hours Ago
merge from naval_update
5 Hours Ago
merge from main
5 Hours Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
6 Hours Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
6 Hours Ago
merge from storeitem_source_fix
6 Hours Ago
Fixed store cart item missing their source
Today
move islands sub-branch as well
Today
make deep_sea branch a sub-branch of the naval update
Fix rejoin button not working properly on server disconnects
Today
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
connect_modal_get_rules_fix_2 -> main
Today
Chandelier - Texture update
Prevent world size parsing from throwing an NRE
naval_update -> Aux1
naval_update -> scientist_boat_ai
Cleanup old Scientist RHIB Files Ensure collider is readable
Today
Very basic island spawning, randomly scattered around the deep sea
Today
viewmodel chainsaw update anims and anim controller edits
Today
Melee set of anim, entity and holdtype updates
bow and stern points
Today
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AI always ensures boat has enough fuel
Today
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
Today
Added deferred mesh decal rendering support to RRP
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
Today
Move `autoconnect` variable to `client.autoconnect`.
Today
fix compile errors from improve_restart_toast_messages
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
Today
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Today
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Today
Merge: from main
Today
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
Today
merge from improve_restart_toast_messages --> main
Today
Merge: from main