143,225 Commits over 4,383 Days - 1.36cph!

22 Minutes Ago
Industrial Storage - texture update
26 Minutes Ago
Make lower LOD material variants of the berry plants with wind disabled
35 Minutes Ago
updated 3p c4 holdtype run/jog clips so they play correctly
40 Minutes Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
50 Minutes Ago
main -> server_browser_update_2
60 Minutes Ago
merge from cpu_batching_submesh -> main
60 Minutes Ago
Fix merge conflicts on meshCache submeshes
1 Hour Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
1 Hour Ago
binoculars_ui_refresh -> main
1 Hour Ago
Merge from main
1 Hour Ago
main -> binoculars_ui_refresh
1 Hour Ago
- Change rangefinder palette to white - Fix dodgy material
1 Hour Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
1 Hour Ago
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
1 Hour Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
1 Hour Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
1 Hour Ago
Updating ghost sheet skinning
2 Hours Ago
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
1 Hour Ago
Salvage cleaver animation updates
1 Hour Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
2 Hours Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
2 Hours Ago
merge from automated_testing
2 Hours Ago
Autoturret tests cleanup and fixes
2 Hours Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
3 Hours Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
3 Hours Ago
merge from main
3 Hours Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
3 Hours Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
3 Hours Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
3 Hours Ago
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4 Hours Ago
HBHF sensor tests fixes
5 Hours Ago
merge mortar_prototype
5 Hours Ago
Fix mortar compile error
5 Hours Ago
merge from hbhf_power_fix
5 Hours Ago
merge from automated_testing
5 Hours Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
5 Hours Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
6 Hours Ago
merge from gamephysics_schedule_improvements
6 Hours Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
6 Hours Ago
main -> binoculars_ui_refresh
6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Fix occlusion popping on mortar, add condition loss on shot
Today
Merge from workbench_upgrades
Today
Fix defensive upgrade description.
Today
Merge from Main
Today
Merge from main
Today
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Today
Industrial Storage - corpse meshes, gibs tweak
Today
merge from main
Today
set skin id on crypt building skin to 10472 which is the same as the steam pack id