245,027 Commits over 3,898 Days - 2.62cph!
Fix clothing using the wrong skin
Fixed orientation of the second door in demo_1
Fixed up wrong text for the tutorials
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
legacy_shelter_revoke -> main
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
Fixed references to human textures being broke
Color adjustments for camera
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint
Bomb-proof the bomb plant component
Shouldn't need this redundant null check
GameNetworkManager assert demoted to warning
Crosshair camera validity fix
ScreenShaker camera validity fix
ApplyThrowableAnimations NRE fix
Added PhysObj:GetIndex
Add particle name to "unimplemented sprite renderer" warning
Force tool classnames to lowercase at all times
Fixes garrysmod-issues/issues/6078#issuecomment-2482015121
Apply potential filesystem micro optimization
Implement `origin` for `playlooping`/`playrandom` in soundscapes
Also 'ambientoriginoverride' for "playsoundscape"
Do not apply spawnmenu names to map NPCs in kill feed
This code is too error prone unfortunately
Pull Requests (Community Contributions)
* Micro optimization for Entity.__index
* Micro optimizations for team library
* Fixed "Bad SetLocalOrigin on gmod_hands" warning
Improve performance of ```team``` library (#2144)
* Improve performance of ```team``` library
Improves many functions of this library, especially GetColor
* Compliance with requirements
* Remove nil check
* Useless check
self:GetTable() => meta.GetTable( self ) (#2154)
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143)
* Fix Bad SetLocalOrigin hands warnings
* Update formatting
VR: more logging, always enable debug callback
VR: add -novr force disable
Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
Improved checks inside HasHeadset
More balancing
Fixed hard crash with laser projectiles running parallel
Some misc balancing
Balance enemy health + shop prices
Rename all Item Resources to their actual names
Fix hole in Hallway 09
Game now freezes when pausing in singleplayer
Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
Scores, update scoreboard
Death message prep
reset menu tip state when component is enabled
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted
- Display a warning when hold placing the second shelter to tell you the first one will be nuked
- Rebuilt phrases
Update: recylce RotateWhenOn's sound loop
Tests: none, trivial change
Update: sanity-recycle sounds when procedural lift is disabled
Tests: none, trivial change
Update: recycle SpinUp layer sounds on disable
Tests: none, trivial change
Bugfix: Flamethrower now works if continuing fire after quickswitching
Tests: in editor, did normal firing with quickswitching intermixed
Remove logs
Fix TilesetComponent upgrade order
Update: further review feedback
- Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore
- Merged backwards compatibility support into existing DelegatedUploadBeginResult class
Clean: file rename (since it no longer contains old class)
mini crossbow viewmodel anims and skinning edits
Initial work:
- Shelter now takes 1.5 sewconds to place
- Added logs
Add Distance and Falloff to Voice Transmitter
- Force workcart to drop storage container loot
Split up generation procedure into more functions
Convert obstacles from World to NavSpace
Humans: skinning updates
Humans: more skinning updates & prefab changes
Merge branch 'master' of sbox
Bugfix: Flamethrower sounds leaking or missing, pt1
- Recycle sounds when destroyed or holstered
- Start play pilot sound on deploy (used to only take effect after firing)
- Cleaned up a bunch of comments and whitespaces
There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next.
Tests: in editor fired and quick-switched away then monitored audio.printsounds
Storage monitor server optimization
Fireball light animation tuning
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants
Will need to support IOEntity spraycan skinning before merging
Start new save with intro cutscene
More cleanup, early out if disbaned or toxic
Applied Ian's zero rotation script tweak.