245,027 Commits over 3,898 Days - 2.62cph!

7 Minutes Ago
Fix clothing using the wrong skin
21 Minutes Ago
Fixed orientation of the second door in demo_1
27 Minutes Ago
Fixed up wrong text for the tutorials
32 Minutes Ago
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
44 Minutes Ago
legacy_shelter_revoke -> main
44 Minutes Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
56 Minutes Ago
Fixed references to human textures being broke
1 Hour Ago
Color adjustments for camera
1 Hour Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
1 Hour Ago
ApplyThrowableAnimations NRE fix
2 Hours Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
2 Hours Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
2 Hours Ago
self:GetTable() => meta.GetTable( self ) (#2154)
2 Hours Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
2 Hours Ago
siege tower lods
3 Hours Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
3 Hours Ago
Improved checks inside HasHeadset
3 Hours Ago
More balancing Fixed hard crash with laser projectiles running parallel
3 Hours Ago
izIsSoft changes
3 Hours Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
3 Hours Ago
merge from main
4 Hours Ago
Scores, update scoreboard Death message prep
4 Hours Ago
reset menu tip state when component is enabled
4 Hours Ago
Final'ish fire additive
4 Hours Ago
Iterating
4 Hours Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
4 Hours Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
4 Hours Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
4 Hours Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
5 Hours Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
5 Hours Ago
Remove logs Fix TilesetComponent upgrade order
5 Hours Ago
Update: further review feedback - Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore - Merged backwards compatibility support into existing DelegatedUploadBeginResult class Clean: file rename (since it no longer contains old class)
5 Hours Ago
mini crossbow viewmodel anims and skinning edits
5 Hours Ago
merge from main
5 Hours Ago
workcart_box -> main
5 Hours Ago
Fixed compile errors
5 Hours Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
5 Hours Ago
Add Distance and Falloff to Voice Transmitter
6 Hours Ago
workcart_box -> main
6 Hours Ago
- Force workcart to drop storage container loot
6 Hours Ago
Split up generation procedure into more functions Convert obstacles from World to NavSpace
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
Today
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
Today
Storage monitor server optimization
Today
Fireball light animation tuning
Today
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
Start new save with intro cutscene
Today
More cleanup, early out if disbaned or toxic
Today
Some cleanup
Today
Applied Ian's zero rotation script tweak.