260,428 Commits over 4,049 Days - 2.68cph!
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bee_analytics_fix -> main
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merge from obsidianknife_setup
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obsidian bone knife prefab setup and skin setup
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
Convert PlayerExplosion damage -> Explosion damage when players are attacked
- functions as "player specific explosion damage" while keeping normal explosion resistances of armor
Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
All ProtectionProperties get reserialized after adding new damage type
Add "PlayerExplosion" damage type
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has
- default to setting all worn items to max slots, can provide number after
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Improve player head angle (yaw) when in vehicles
Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod
- Compile Errors
- Codegen
Attempted fix for bee analytics not working clientside
Merge from jungle_update (fix tiger being stuck when spawning in river)
Instead of relying on path failed event, rely on states failing
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Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
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Update: adding HandleIgnoreTerrain that works on a batch of positions
- also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere
Tests: ran unit tests
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swapping to using aimingHeld when changing to and from ADS
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