132,087 Commits over 4,232 Days - 1.30cph!

25 Minutes Ago
Stop anchor rope always animating
1 Hour Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
1 Hour Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
2 Hours Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Today
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pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Today
Coconut texture saturation tweak.
Today
Coconut setup
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts - Increased FOV punch
Deep sea portal partial (again)
Today
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Today
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Today
merge from naval_update
scientist_boat_ai -> naval_update
Compile fix
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Today
Removed default save name from craggy
Today
Revert EditorSettings
Today
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
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Today
Fix compile error
Today
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Today
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Today
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Today
Reset pos/rot after load
Today
Remove debug log
Yesterday
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
NRE fix for deploy checks. Deploy & edit showif implementation.
Yesterday
Compile fixes
Yesterday
- Add some smoothing to the rear turret
Yesterday
- Fix aiming smoothing of the front gun - Fix seat nre in client
Yesterday
Remove all dock & edit related code
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Yesterday
Manually play the boat building station deploy effect