141,315 Commits over 4,383 Days - 1.34cph!

Just Now
merge from computer_station_io (only manifest changes)
Just Now
manifest
Just Now
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
4 Minutes Ago
Fix scientists not shooting most of the time
4 Minutes Ago
merge from computer_station_IO
8 Minutes Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
9 Minutes Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
11 Minutes Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
12 Minutes Ago
update from mortar
16 Minutes Ago
Adding sweep animation with no root motion for 3p character
16 Minutes Ago
Skinning update for space hazmat
20 Minutes Ago
Temp fix for scientists not facing their target
36 Minutes Ago
Fixed ice mask/vest not appearing
38 Minutes Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
39 Minutes Ago
add io for twitch rivals desk skin
43 Minutes Ago
Alternate idea
45 Minutes Ago
console_quickjoin_fix -> main
58 Minutes Ago
Merge from main
1 Hour Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
1 Hour Ago
renames for wall tiles mosaic textures
1 Hour Ago
merge from playerrigupdate2
1 Hour Ago
Material updates Beard textures
2 Hours Ago
Bunch of UI/UX wip for prototype techtree
2 Hours Ago
some cleanup post merge
3 Hours Ago
main -> console_quickjoin_fix
3 Hours Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
3 Hours Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
3 Hours Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
3 Hours Ago
merge from main
3 Hours Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
3 Hours Ago
Merge from Main
3 Hours Ago
Workbench NRE fix
4 Hours Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
4 Hours Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
4 Hours Ago
prototype initial implementation
4 Hours Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
4 Hours Ago
Merge: from main
4 Hours Ago
Slots
5 Hours Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
5 Hours Ago
Updating skinning for female legs
5 Hours Ago
Set upgrade limits to 4,5,6 for now
5 Hours Ago
merge from new_texture_suffixes_naming_convention
5 Hours Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
Fixing arm skinning for female player model
6 Hours Ago
Merge from terrain_renderer (culling ConVar)
6 Hours Ago
Merge from main
6 Hours Ago
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6 Hours Ago
Merge from main
Today
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)