248,584 Commits over 3,928 Days - 2.64cph!

Today
Defocus input when switching spline point
Today
Cleanup Spline Editor Proper undo support for gizmo initiated changes Frustum cull Gizmos as they are fairly expensive to create. Optimize Gizmo drawing.
Leaderboard backup, run #16336
Leaderboard backup, run #16335
Today
Sliders
Today
Don't USE_VCRT in materialsystem2 Add Shader.GetPropertiesJson() Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization GameObjectInspector prefab property uses TypeLibrary.CreateProperty List variables in MaterialInspector
Today
Spline Collision Support BoneTransforms and Rotation Spline collider now provides accurate collision for any shape and any rotation. Deformed/Twisted citizens with collisions: https://files.facepunch.com/lolleko/2024/December/23_12-34-DishonestQuagga.png https://files.facepunch.com/lolleko/2024/December/23_12-34-HorribleNightheron.png
Today
Add Shader.Combos Add Material.Shader Create MaterialInspector.cs Remove unused Add combo index Bit more material access
Today
Don't load shader compiler dll on dedicated server
Today
Don't add resourcecompiler app system on dedicated server
Leaderboard backup, run #16325
Today
Hook up SoundHandle.ElapsedTime
Today
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
Today
Make sure to destroy scene on widget destroy
Today
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
Today
Use SceneRenderingWidget for texture editor
Today
Shift click compile notice to open all files with errors
Yesterday
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
Yesterday
Fix whitespace being added as an asset type tag in search widget
Yesterday
Horse leading fixes and improvements Cleanup
Yesterday
Wait until shadergraph preview asset is compiled and up to date before reloading shader
Leaderboard backup, run #16310
Leaderboard backup, run #16309
Yesterday
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
Yesterday
Horse saddle swapping & leading first pass
Yesterday
Fix language attribute not allowed - fixes sbox-issues/issues/7221 Fix unable to enter non-game in contests
Yesterday
Use VideoWidget for video widget test, delete VideoNativeWidget
Leaderboard backup, run #16301
Leaderboard backup, run #16297
2 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
Leaderboard backup, run #16296
2 Days Ago
Init AssetPickParameters_t defaults
2 Days Ago
Fix gizmo tests not initializing camera
2 Days Ago
GizmoSceneTest uses SceneRenderingWidget
2 Days Ago
SceneRenderingWidget manages its own gizmo instance
Leaderboard backup, run #16287
Leaderboard backup, run #16286
3 Days Ago
Disable gizmo push until I figure out what's wrong with it
3 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
3 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
3 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
Leaderboard backup, run #16277
3 Days Ago
music misc curses curse difficulties more difficulty player sprites
3 Days Ago
Generated csproj LangVersion 11 -> 13
3 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
3 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
3 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
3 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
3 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
3 Days Ago
Tweaked horses drowning damage