254,390 Commits over 3,990 Days - 2.66cph!

8 Minutes Ago
Cherrypick 113887
12 Minutes Ago
Merge from crafting_update
13 Minutes Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
13 Minutes Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
16 Minutes Ago
Merge from crafting_update
39 Minutes Ago
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46 Minutes Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
49 Minutes Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
59 Minutes Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
1 Hour Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
1 Hour Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
1 Hour Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
1 Hour Ago
merge from laserlight_green_fix
1 Hour Ago
Add albedo absorption parameter to glass https://files.facepunch.com/sampavlovic/1b1811b1/GpgOqFCTvs.png
1 Hour Ago
Update phrases
1 Hour Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
1 Hour Ago
Add ownership phrase to easter egg items
1 Hour Ago
Add ownership phrase to christmas presents
1 Hour Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
1 Hour Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
1 Hour Ago
Refactor item pickups, streamline logic/validation Fix hornetgun using rpg AmmoResource Disable pickup collider when not active Smite GiveHealth/GiveArmour Just rpc PickupNotice to the owner
2 Hours Ago
Fixed laser light color selection showing red twice - green was using the red token
3 Hours Ago
Add ownership when item is taken from advent calendar
3 Hours Ago
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
3 Hours Ago
siegeweapons_terrain_proxy_fix -> main
3 Hours Ago
Put on the other catapult World Colliders
3 Hours Ago
crafting_update -> Aux2
3 Hours Ago
bees -> crafting_update
3 Hours Ago
- Beehive trigger fix - More material changes
3 Hours Ago
merge from sirenlight_culling_fix
3 Hours Ago
crafting_update -> Aux2
3 Hours Ago
bees -> crafting_update
3 Hours Ago
Make a start on host-authoritative damage/death
3 Hours Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
3 Hours Ago
More circular test bee particles
3 Hours Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
4 Hours Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
4 Hours Ago
Updated .meta
4 Hours Ago
Removed ItemInformationPanel.EligableForDisplay warning log
4 Hours Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
4 Hours Ago
Art Progress
4 Hours Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
4 Hours Ago
flameexplosive_effect_alignment_fixes -> main
4 Hours Ago
Fixed Flame Explosive splash effect not listening to normal alignment
4 Hours Ago
merge from horse2_fixes/handling
4 Hours Ago
Fixed horse head motion going crazy at low framerates
4 Hours Ago
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4 Hours Ago
merge from horse2_fixes/handling
4 Hours Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
5 Hours Ago
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