224,800 Commits over 3,714 Days - 2.52cph!

2 Days Ago
Naming, moved things around, removed unused code
2 Days Ago
Add Light Cookie test scene
2 Days Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
2 Days Ago
Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
2 Days Ago
2 Days Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
2 Days Ago
Speedtree with debugging info
2 Days Ago
blunder bus viewmodel animation idle pose edit
2 Days Ago
blunderbuss (needs renaming) materials and textures - before resize
2 Days Ago
More wire tool refactoring, the OnInput method mainly
2 Days Ago
sks 3p - all attachments now positioned correctly
2 Days Ago
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2 Days Ago
Fixed is client checks
2 Days Ago
VR: Fix render models loading improperly
2 Days Ago
Merged
2 Days Ago
Moved files
2 Days Ago
Pre-merge checkin
2 Days Ago
Updated shaders fixed culling masked trunk from transmission
2 Days Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
2 Days Ago
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2 Days Ago
Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes
2 Days Ago
Fix dodgy rigidbody linls
2 Days Ago
Initial commit
2 Days Ago
Improve output format readability, remove optional result types Remove AudioReflections sampler
2 Days Ago
editing blunderbus viewmodel animations
2 Days Ago
Just exit playmode on Game.Close in editor
2 Days Ago
sprite y offset shadows sprite depth
2 Days Ago
merge from main
2 Days Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
2 Days Ago
Remove .vmix type
3 Days Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
Leaderboard backup, run #11466
3 Days Ago
merge queue_tracking -> analytics_server_profiling
3 Days Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
3 Days Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
3 Days Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
3 Days Ago
merge from main -> analytics_server_profling
3 Days Ago
killing enemies etc use og version's measurements add status coins
3 Days Ago
Adjusted motorbike fuel use
3 Days Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
3 Days Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
3 Days Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
3 Days Ago
Unsaved
3 Days Ago
Send the cargo ship patrol path to the player, render it on the map
3 Days Ago
Chromatic ab fix.
3 Days Ago
Fix
3 Days Ago
Blur method solution test
3 Days Ago
New human-powered fuel class + more refactoring
3 Days Ago
Updated wire materials, fixed the weird reflection on directional materials
3 Days Ago
Refactored colored IO lines prefab spawning