195,819 Commits over 4,110 Days - 1.99cph!

20 Days Ago
Remove unused variables
20 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
20 Days Ago
Added basic, advanced and pure icons for warming and cooling teas
20 Days Ago
merge from main
20 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
20 Days Ago
merge from main
20 Days Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
20 Days Ago
merge from jungle_update_improvements
20 Days Ago
Also fix invalidate cell blocks step for negative coords
20 Days Ago
Fix compute cell block issues when using negative coords
20 Days Ago
syncvars -> aux3
20 Days Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
20 Days Ago
syncvars -> aux3
20 Days Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
20 Days Ago
Safeguards for client weaving process (dont try to hook setter at at all)
20 Days Ago
Fixed autosave/autoload not using preprocessor directives
20 Days Ago
syncvars -> Aux3
20 Days Ago
Fixed Changed event being ran on autoload
20 Days Ago
Convert train line up to unload and train num connected cars to syncvars
20 Days Ago
Set GenerateEvent default to true
20 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
20 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
20 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
20 Days Ago
merge from loot_population_cap
20 Days Ago
merge from pickup_volume
20 Days Ago
merge from enablelegs_nre_fix
21 Days Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
21 Days Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
22 Days Ago
Started wiring settings menu
22 Days Ago
Change UI_Context_scene to match the new menu reference resolution
22 Days Ago
Bootstrap scene: new UI and localization
22 Days Ago
Restored explosion radius
22 Days Ago
merge from main
22 Days Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
22 Days Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
22 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
22 Days Ago
Rockets and C4 splash damage wallpaper through walls
22 Days Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
22 Days Ago
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22 Days Ago
Input fields character limit tweaks for player report, bug report and crafting ui
22 Days Ago
Fix compile error
22 Days Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
22 Days Ago
merge from neonsigns_newinputs
22 Days Ago
When frames have the same power amount, the last updated frame takes priority
22 Days Ago
Improve handling of null meshes in RustRenderer auto conversion
22 Days Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
22 Days Ago
Grow block allocations exponentially because linearily wastes more buffer space.