126,252 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position. Added Animalbrain.States.MoveToPoint to move to raycast position memory. Added Animal.ControlTest AI design, added it to all animals as second AI design.
2 Years Ago
merge from main
2 Years Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
2 Years Ago
Temporary rough water masks
2 Years Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
2 Years Ago
Code gen
2 Years Ago
Basic monitor UI for tugboat
2 Years Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
2 Years Ago
Tugboat fuel storage work. RHIB doesn't need some overrides that it had.
2 Years Ago
Fixed tugboat fuel storage interaction
2 Years Ago
More buoyancy for tugboat - sit higher in the water
2 Years Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
2 Years Ago
Finished porting all Core shaders to Rust Standard shader backend
2 Years Ago
Merge Main -> Tugboat
2 Years Ago
Manifest rebuild after merge
2 Years Ago
Merge from tooltip_cleanup
2 Years Ago
More layout change (what if we just.... didn't have a layout component)
2 Years Ago
Merge Main -> RagdollRewrite2
2 Years Ago
Unsaved
2 Years Ago
Support cover fill rendering for HttpImage
2 Years Ago
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2 Years Ago
Cleanup
2 Years Ago
Material iteration
2 Years Ago
Droplet meshes & shader
2 Years Ago
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2 Years Ago
Experiments
2 Years Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
2 Years Ago
Merge from lighting_test_scene
2 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
2 Years Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
2 Years Ago
More precision - reduce MAX_JOINT_DIST to 2
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from map_team_bags_fix
2 Years Ago
Scrap heli don't parent ragdolls
2 Years Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
2 Years Ago
Added server sync ragdoll save/load methods
2 Years Ago
Merge from main
2 Years Ago
Unsaved comment
2 Years Ago
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
2 Years Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
2 Years Ago
Manifest, adding the new corpse type
2 Years Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
2 Years Ago
Added smooth interpolation for all ragdoll limb sync
2 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
2 Years Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
2 Years Ago
Move team member map markers to render above sleeping bags
2 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
2 Years Ago
Merge from main
2 Years Ago
Fix double pool free, go back to using pooled lists