140,606 Commits over 4,352 Days - 1.35cph!

2 Years Ago
positioning tweaks
2 Years Ago
Fixed batteries draining more than the current energy they receive
2 Years Ago
merge from main -> ping_estimation
2 Years Ago
Fixed memory cell still consuming 1 power
2 Years Ago
Fixed switch and smart switch green/red lights feedbacks
2 Years Ago
merge main -> full_server_demos network++
2 Years Ago
merge packet_ordering_2 -> full_server_demos
2 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
2 Years Ago
Fix rotations for Bradley and Heli crates
2 Years Ago
Sks update - removed unnecessary files (test mat & obj)
2 Years Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
2 Years Ago
Fixed smart switch handles not working
2 Years Ago
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2 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
2 Years Ago
player update. exported anim set and setting up divers and fire torches
2 Years Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
2 Years Ago
very first pass getting model in game
2 Years Ago
2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
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2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
missing file
2 Years Ago
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2 Years Ago
swing bridge updatr
2 Years Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
2 Years Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
2 Years Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
2 Years Ago
fixed the last lod of black lorry trailer being white
2 Years Ago
Flagging more IO prefabs as snappable
2 Years Ago
Fixed cargo NRE if theres no harbors in the world
2 Years Ago
player update. finished setup of the 2 guitars and bass instruments
2 Years Ago
Adjusted timer deployment restrictions
2 Years Ago
Fixed button being deployable in weird places
2 Years Ago
Fixed smart switch output handle position
2 Years Ago
2 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
2 Years Ago
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2 Years Ago
network++
2 Years Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
2 Years Ago
oilrigs S2P
2 Years Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
2 Years Ago
merge from optimize_rpc_src_connection_2