195,019 Commits over 4,079 Days - 1.99cph!

3 Years Ago
Fix decal cull NRE when part of monument
3 Years Ago
Tell cars not to sleep if they're parented to another rigidbody. Mainly because Unity doesn't seem to allow it anyway (even if the parent rigidbody is asleep)
3 Years Ago
Merge to aux2
3 Years Ago
Set defines once per build rather than before + after each platform & asset bundles
3 Years Ago
Merge from tools_demo
3 Years Ago
Fix hud toggles not working in demos
3 Years Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
3 Years Ago
Merge from tools_demo
3 Years Ago
Fix project settings
3 Years Ago
Revert ProjectSettings
3 Years Ago
Merge from harmony_qol -> aux2
3 Years Ago
Typo in error message logging
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
fix for standard-wind-specular
3 Years Ago
Updated rig models for all dog variants, lods.
3 Years Ago
Updated dog source models
3 Years Ago
Merge from nexus
3 Years Ago
Fix server compile
3 Years Ago
Merge from main
3 Years Ago
Set the default clan logo to nothing instead of the FP logo
3 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
3 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Set encryption to default to 1 until EOS is fixed
3 Years Ago
Updated baking tool
3 Years Ago
Updated untamed AI design.
3 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
3 Years Ago
Removed old FFT code
3 Years Ago
NRE fix / patch settings fix
3 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
3 Years Ago
Bug fix, passing wrong buffers.
3 Years Ago
merge from main
3 Years Ago
merge from brain_refactor2
3 Years Ago
Build fix
3 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
3 Years Ago
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in 59352 due to a bug).
3 Years Ago
Merge from zipline_trees
3 Years Ago
network++
3 Years Ago
Merge from hardcore -> aux2
3 Years Ago
Merge from furnace_ui_rework -> aux2
3 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
3 Years Ago
Delete MLRS instead of trying to disable it Loop through all entities to try and find mission providers rather than safezones
3 Years Ago
Merge TrainWorkContinued -> Main
3 Years Ago
A couple of minor edits
3 Years Ago
Fixed Dropbox NRE when right clicking items into it
3 Years Ago
Get hurtTiggerUser once, instead of every tick