140,606 Commits over 4,352 Days - 1.35cph!

2 Years Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
2 Years Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
2 Years Ago
vm sks attachment and ironsights
2 Years Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
2 Years Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
2 Years Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
2 Years Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
2 Years Ago
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2 Years Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
2 Years Ago
Extra AI data
2 Years Ago
Final tweaks for brutalist church
2 Years Ago
oilrigs S2P
2 Years Ago
set dressing level 3 rooms
2 Years Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
2 Years Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
2 Years Ago
player update. set up torch, skull torch and divers torch.
2 Years Ago
Exposed the total number of boxes and tweaked their spawn order
2 Years Ago
Merge from main
2 Years Ago
scaled down creeping trees in junkpiles by 25%
2 Years Ago
harbor_2 S2P
2 Years Ago
Bunch of harbor_2 fixes
2 Years Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
2 Years Ago
switched to rendererlod
2 Years Ago
manifest
2 Years Ago
container double door files
2 Years Ago
backup
2 Years Ago
Preliminary screen setup & related files.
2 Years Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
2 Years Ago
Set up initial mesh colliders on the crane
2 Years Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
2 Years Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
2 Years Ago
WIP crane saving
2 Years Ago
New PD controller style roll stabilisation, working rather well. + code formatting
2 Years Ago
Cargo ship crane gets started in dev scene via new dev trigger component
2 Years Ago
Brutalist church progress and added blend mask to metal roof textures
2 Years Ago
Bike balancing experiment
2 Years Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
2 Years Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
2 Years Ago
Fixed missing collider on crashed helicopter
2 Years Ago
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2 Years Ago
Adjust car settings for two-wheeled operation
2 Years Ago
Merge main -> Bikes
2 Years Ago
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2 Years Ago
Assigned correct materials to the harbor crane prefab
2 Years Ago
Finished crane LOD0 and textures
2 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
2 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)