125,674 Commits over 4,171 Days - 1.26cph!

3 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
3 Years Ago
Merge from main
3 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
3 Years Ago
Improved DAdjustableModelPanel movement (Community) Removal of hard-coded keys The cursor is no longer displayed when moving Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw Space and control keys are no longer relative to viewing angle Replace a few other instances of string concat with format For where SendLua is used Get rid of the "Sorry! You can't spawn that NPC!" message NPCs spawning is the only thing that does this, and it doesn't make sense Toolgun improvements (Community) toolmode_allow_ convars are now properly replicated to clients Fixed Holster being called twice in the name of releasing ghost entities Fixed a bug where the toolgun does not call Deploy on the first tool that is selected Added EP2 vehicle radar material fallbacks
3 Years Ago
▆▄█ ▍▆▄▍▇▇.▆█▊▋▇▉ ▇▇▅▍ █▉▊▇▄▊ ▇▇▄ ▆▄▇▌▊█▅ █▉▉▋▇ ▆█ █▆▄▄▋▋▋ (▊▍▍▍▉▊▉▊▇ ▇▌▊▌▅▆▍) !▉▄▆▆ "▅▌▌▇▊▅▄▆" ▅▄▊ ▊▊▇▊▅▇▍▄ ▌▉ ▌▅▆ ▍▋▇▇ ▆▇▉▍█▉
3 Years Ago
Add item filter on quarry fuel storage to only accept diesel
3 Years Ago
Removed map name from being searched when using server browser, will still show
3 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
3 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
3 Years Ago
Fix Lua error from a Pull Request String extension optimizations (Community Contribution) Added string.Interpolate (Community Contribution) Faster string path extension methods Do not use string metatable methods in string extensions Apparently its faster this way
3 Years Ago
Adjusted update culling ranges for water junkpiles
3 Years Ago
merge from shipping container props update branch
3 Years Ago
shipping container models update rusty material color tweaks
3 Years Ago
Switch screen size to use Display & save some additional convars
3 Years Ago
cherry picking new SC textures
3 Years Ago
roof blocks polish, lod transition polish
3 Years Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
3 Years Ago
best placement calc fixes for rotation
3 Years Ago
talk_04 cinematic anim
3 Years Ago
rotation placement checks
3 Years Ago
rotation serialization fix
3 Years Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
3 Years Ago
fixed some left over offsets
3 Years Ago
shipping container skin wall frame / floor frames models and prefabs
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
3 Years Ago
Fix not being able to place deployables on top of industrial pipes
3 Years Ago
Merge from main
3 Years Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
3 Years Ago
Fixed some filter pass/fail passthrough issues on the conveyor
3 Years Ago
Added colliders on powerline tarps - prevents dropped items being hidden
3 Years Ago
Updated deploy effect for trophy item to better match visual material
3 Years Ago
Fixed incorrect physics materials on building part gibs
3 Years Ago
Merge from industrial
3 Years Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
3 Years Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
3 Years Ago
Fixed storage adaptor being invulnerable
3 Years Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
3 Years Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
3 Years Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
3 Years Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
3 Years Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
3 Years Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
3 Years Ago
Simplified some recursive behaviour on the conveyor
3 Years Ago
Make sure Panel:GetChildren table is always sequential Minor improvements to ents library internals Update language files Simplify GM:OnUndo implentation Remove .res from LFS pairs => ipairs Updated TTT: Fixed zoom keybind handling (Community) Optimize some Lua code (Community) Remove .gwen files from LFS Implement automatic cleanup & limit translations (Community) Automatically try to translate missing Sandbox cleanup & limit translations Don't re-register net receiver for editvariable multiple times (Community) Added links to Server and Modding guidelines to Legal tab in Options (Community Contribution) Allow weapons and entities to set their own classname (Community Contribution)
3 Years Ago
Splitting network thread into two threads (read thread and write thread)
3 Years Ago
grid helper functions now support rotation.
3 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
3 Years Ago
Scene setup for water FX.