200,680 Commits over 4,171 Days - 2.00cph!

2 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
2 Months Ago
Tweaked barricade cover barricadeDamageMultiplier
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Added play on awake to flex transitions
2 Months Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
2 Months Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
2 Months Ago
speaker blockout prefabs
2 Months Ago
Speaker blockout. Spotlight adjust.
2 Months Ago
split off wood beam on edge of stone tier roof
2 Months Ago
Set constant for max refresh distance for now
2 Months Ago
Merge from main to jungle update improvements
2 Months Ago
Checking in floating walkway progress to switch branch
2 Months Ago
Merge from environment_volume_lods
2 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
2 Months Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
2 Months Ago
fixed missing material reference on gibs on jungle floor prefab
2 Months Ago
Merge from naval update
2 Months Ago
Merge from main to naval update
2 Months Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
2 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
2 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
2 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
2 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
2 Months Ago
merge from cooling_towers_volumes_fix
2 Months Ago
powerplant S2P
2 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
2 Months Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
2 Months Ago
Testing a new invite flow for team members from the team dock
2 Months Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
2 Months Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
2 Months Ago
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Spoiled produce icon
2 Months Ago
Minor changes
2 Months Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
2 Months Ago
Unsaved
2 Months Ago
Category buttons now ask the server browser to requery
2 Months Ago
Store cart flow
2 Months Ago
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Main menu quit modal
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Super basic flex scroll view implementation
2 Months Ago
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Store cart progress, tweaks
2 Months Ago
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