131,436 Commits over 4,232 Days - 1.29cph!

3 Years Ago
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
3 Years Ago
merge from save233
3 Years Ago
network++
3 Years Ago
merge from main
3 Years Ago
merge from door_unlock_fix
3 Years Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
3 Years Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
3 Years Ago
Depth shaders support for cutout, transparency and terrain holes
3 Years Ago
Added vehicle checkers to the three basic doors
3 Years Ago
Merge from industrial
3 Years Ago
Typo fix
3 Years Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
3 Years Ago
Fixed regression with minimum item count filters not being respected
3 Years Ago
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3 Years Ago
industrial deployable deploy sounds
3 Years Ago
Comment only, explaining ReplicatedVar
3 Years Ago
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3 Years Ago
Merge Main -> misc_fixes_feb23
3 Years Ago
Redo sofa S2P changes
3 Years Ago
Merge SofaS2P -> Save233 except... without the S2P part because Plastic can't handle the merges. I'll re-do them manually.
3 Years Ago
Cleaner cockpit scheme
3 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
3 Years Ago
Don't open "change codelock" ui right after entering in a code
3 Years Ago
NRE fix in mission validation
3 Years Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
3 Years Ago
Merge from main -> door_unlock_fix
3 Years Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
3 Years Ago
merge from server_favourite_fix
3 Years Ago
compound progress backup
3 Years Ago
More mission validations
3 Years Ago
build_inside_check is now enabled by default
3 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files Merge branch 'main' into prerelease
3 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
3 Years Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
3 Years Ago
merge from multiple_loot_wagons
3 Years Ago
LootWagon Loot E and D
3 Years Ago
merge main to multiple_loot_wagons
3 Years Ago
Add some validation logic into the BaseMission editor to highlight possible issues with the configurations
3 Years Ago
Fixed diffusion profile asset inspector
3 Years Ago
Progress backup
3 Years Ago
load/unload wip/tests
3 Years Ago
fixing out of grid snap layers in compound post move
3 Years Ago
fixed Windmill IO connections don't work when close up
3 Years Ago
Fixed Fireplace cooking speed
3 Years Ago
S2P bandit_town, compound Fixed respawning inside reclaim on softcore gamemode
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs
3 Years Ago
merge from main
3 Years Ago
Merge from industrial