130,937 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Added normal maps for concrete decals Enabled normal map on new decals
2 Years Ago
Several fixes and integration improvements
2 Years Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
2 Years Ago
Patrol heli ignores tutorial players.
2 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
2 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
2 Years Ago
merge from restore_time
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
2 Years Ago
Merge from main/excavator_props_fix
2 Years Ago
Merge from main/console_window_improvements
2 Years Ago
Merge from main/HAB Door gib fix
2 Years Ago
Merge from main/texel-density-fix
2 Years Ago
Merge from main/wall_debris_fix
2 Years Ago
Merge from main/siren_light_fixes
2 Years Ago
Merge from main/mini_push_fix
2 Years Ago
Merge from main/attackheli_turret_parent_fix
2 Years Ago
Merge from main/incendiary_fall_fix
2 Years Ago
Merge from main/detailed_vehicle_dismount_times
2 Years Ago
Merge from main/conveyor_locker_clothing_fix
2 Years Ago
Merge from main/ExtraDismountCheck
2 Years Ago
Merge from main/underwater_labs_floor_fix
2 Years Ago
Merge from main/global_networked_bases
2 Years Ago
Merge from main/map_markerlist_fix
2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
S2P excavator
2 Years Ago
Excavator yaw prefab - fixed some props not having IsDynamic
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Manifest update
2 Years Ago
Unsaved
2 Years Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
2 Years Ago
Fixed broken tutorial container reference on load
2 Years Ago
Fixed mission loading work from yesterday
2 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
2 Years Ago
Don't start initial conversation when loading a save
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
2 Years Ago
Added monument topology to the entrance scene
2 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
2 Years Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
2 Years Ago
Train tunnel entrance scene
2 Years Ago
Missed a misaligned indent
2 Years Ago
Quick cleanup/refactor after merge