125,573 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.
3 Years Ago
Card spacing code (dealer)
3 Years Ago
Small secret blackjack Halloween mode for players to discover next year
3 Years Ago
General blackjack face stuff + other UI stuff
3 Years Ago
Added some temporary icons for industrial entities
3 Years Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
3 Years Ago
Don't show IO information in inventory for strobe light and fog machine
3 Years Ago
Added a toggle electrical input to the fog machine
3 Years Ago
Merge from main
3 Years Ago
Added a toggle electrical input for strobe lights
3 Years Ago
Fixed errors when merging
3 Years Ago
Scanlines and dirt for the blackjack monitor UI
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
3 Years Ago
Consolidated surface masks into one
3 Years Ago
More throwing wip. Custom chase and attack states.
3 Years Ago
steamnagleflush true by default
3 Years Ago
CodeGen
3 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
merge from eos_eac_7
3 Years Ago
Prevent new idles from playing while the layer weight is 0
3 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
3 Years Ago
A green light for the CRT
3 Years Ago
Basic UI refresh methods
3 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
3 Years Ago
Visual tick rate thing that I'm probably not actually going to use. Committing this so I can go back if I regret deleting it
3 Years Ago
Merge from invoke_performance
3 Years Ago
Added InstancedEntityRenderer to render entities without gameobjects
3 Years Ago
Merge from main
3 Years Ago
Send reduced information about building blocks to the client and track in custom network manager
3 Years Ago
Show some of the monitor background texture through the UI in the best way we can (canvas blending options suck)
3 Years Ago
Alpha edits etc
3 Years Ago
Fixed EntCount and AuthCount not working on sleeping players
3 Years Ago
Added no-game and between-round layouts for the small monitors
3 Years Ago
Added a between-rounds screen layout for the main monitor. Removed unused Has21 method.
3 Years Ago
Update the redirect skin builder to no longer create skin assets
3 Years Ago
Fixed case where redirect skins wouldn't appear in repair bench (ItemDefinition.hasSkins now returns true if an item excluisvely has redirect skins and no skin assets) Fixed skin picker showing redirect skins not owned by the player
3 Years Ago
Fixed case where DLC redirect skins weren't craftable Fixed being unable to reskin items unlocked via DLC in repair bench Deleted skin assets for many items that no longer need them, this should make no gameplay difference: Disco floor large tiles, skull spikes, skull trophies, sunburn sunglasses, sky lantern, lumberjack tools, tomaha
3 Years Ago
Dealer display fits up to seven cards (the max the dealer could ever have)
3 Years Ago
Setup for one row of dealer cards
3 Years Ago
Add find all redirects tool
3 Years Ago
Dealer face and headers
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Merge from main
3 Years Ago
Monitor UI WIP
3 Years Ago
allow fireplace to be repaired