233,049 Commits over 3,775 Days - 2.57cph!

48 Days Ago
Adjust grenade surface to be less like a table tennis ball
48 Days Ago
merge from main
48 Days Ago
Add voices UI
48 Days Ago
Removed some debug logs and unused/temp code.
48 Days Ago
Merge from main
48 Days Ago
Material Update
48 Days Ago
Twitch Drops skins
48 Days Ago
Merge from main
48 Days Ago
converting to meshLOD the prefabs that can in Prefabs/Building
48 Days Ago
Merge from main
48 Days Ago
merge from fix_teammate_guide_disconnected
48 Days Ago
merge from fix_radial_menu_not_diagonal
48 Days Ago
merge from fix_monument_outline_floors
48 Days Ago
merge from RepairBenchSkinName
48 Days Ago
Client compile fix
48 Days Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
48 Days Ago
Fixed IO not being usable inside no build zone
48 Days Ago
Leaderboard backup, run #12282
48 Days Ago
Add Sound.UncompressVoiceData Make Friend comparable Basic party voice chat
48 Days Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
48 Days Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
48 Days Ago
Lower inertia tensor for pedal trike, and other driving tweaks
48 Days Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
48 Days Ago
Merge main -> Bikes
48 Days Ago
Small ground flame prefab for spreaders.
48 Days Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
48 Days Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
48 Days Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
48 Days Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
48 Days Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
49 Days Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
49 Days Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
49 Days Ago
Make voip_volume a convar so it gets saved
49 Days Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
49 Days Ago
Use VoipVolume setting as a multiplier for voice component volume
49 Days Ago
Merge main -> SkinViewFix
49 Days Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
49 Days Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
49 Days Ago
Merge from main
49 Days Ago
Revert accidental RPG prefab edit in previous commit
49 Days Ago
Minor UI edit for consistency
49 Days Ago
float3 instead of Vector3, moving wires fixes
49 Days Ago
Repair bench UI adjustments
49 Days Ago
Update resource list
49 Days Ago
Applied new FX to oilFireballSmall Bradley loot.
49 Days Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
49 Days Ago
No need for this cache with new voice filter API No radio when dead
49 Days Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement
49 Days Ago
Merge main -> RepairBenchSkinName
49 Days Ago
Implement voice filter, team voice filter