242,135 Commits over 3,867 Days - 2.61cph!

2 Months Ago
flashlight adjustments brickvent decal files
2 Months Ago
Merge from world_update_2
2 Months Ago
More shitty workarounds for underwater effects inside lakes
2 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
2 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
2 Months Ago
Fix pooledlist test not being setup and torn down properly
2 Months Ago
Fix NREs when killing enemies without the Vampire Charm 😅
2 Months Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
2 Months Ago
Clean up some mess that is no longer required
2 Months Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
2 Months Ago
didn't save the wallpaper protection values
2 Months Ago
debris_a_pile + mat updates
2 Months Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
2 Months Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
2 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
2 Months Ago
Merge: from main Tests: checked all modes build
2 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
2 Months Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
2 Months Ago
Fix offset defaulting to 10 Fix enum parsing
2 Months Ago
merge from FrontierHazmat/BurstCloth
2 Months Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
2 Months Ago
3D Line-Line distance and closest point(s) utils
2 Months Ago
merge from wallpaper
2 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
2 Months Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
2 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
2 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
2 Months Ago
Fix Minimap not displaying anymore
2 Months Ago
increased repeat delay
2 Months Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
2 Months Ago
New leaderboard api
2 Months Ago
Start collecting kills stats per weapon
2 Months Ago
Renamed wallpaper item pack skin Updated skin list
2 Months Ago
Skin setup
2 Months Ago
Water surface (not post-process!) - Work in Progress Water surface (not post-process!) - Work in Progress
2 Months Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
2 Months Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
2 Months Ago
2 Months Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
2 Months Ago
Further tightening of divesite terrain anchors
2 Months Ago
Merge from world_update_2
2 Months Ago
ProceduralMapEmpty up to date
2 Months Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
2 Months Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
2 Months Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
2 Months Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
2 Months Ago
merge from wallpaper
2 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
2 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
2 Months Ago
Increased divesite anchor count. Anchor radius and height