136,506 Commits over 4,444 Days - 1.28cph!

2 Months Ago
Setup engineering bench filler/item visuals
2 Months Ago
Crypt building skin store page baseline
2 Months Ago
Add sell order skin support to the marketplace terminals in outpost
2 Months Ago
charm position tweaks
2 Months Ago
Fix all the compile errors
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
TMP compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
Compile fix
2 Months Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
More menu items stuff
2 Months Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
2 Months Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
2 Months Ago
Menu items cleanup
2 Months Ago
update textures for prototype upgrade
2 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
2 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Months Ago
Stripped out TMP sprites
2 Months Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Months Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Months Ago
Update localization files once more
2 Months Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups
2 Months Ago
Stripped out TMP style sheet
2 Months Ago
Industrial Storage - WIP textures
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
2 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
2 Months Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
2 Months Ago
Fix m_flNextSoundTime FIELD_ type
2 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Months Ago
exported edited 3p crouch movement anims
2 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Months Ago
wb3 setup
2 Months Ago
restore wb2 placement mesh ref
2 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Months Ago
Potential fix for "can't call stop on disabled agent" log spam
2 Months Ago
BDU texture updates
2 Months Ago
Hook up t2 filler/upgrade item links
2 Months Ago
Patched TMP shaders to work with soft mask
2 Months Ago
forgot to commit empty filler prefabs
2 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Months Ago
Restored scroll speeds
2 Months Ago
Use absolute path when downloading world
2 Months Ago
added empty states for tier 3 like tier 1 & 2
2 Months Ago
Apartment penthouse brick walls - WIP and material exploration
2 Months Ago
apartment lights collision added
2 Months Ago
apartment lights lods update
2 Months Ago
Replace tabs in spawn.report output (they confuse the new console)