144,576 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
2 Months Ago
set up salvaged axe skinnable and tested on workshop
2 Months Ago
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2 Months Ago
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2 Months Ago
Updating mortar biped rig
2 Months Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
2 Months Ago
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2 Months Ago
progress on vpaint, facade set dressing
2 Months Ago
Added Salvaged Axe Workshop Source OBJ
2 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
2 Months Ago
Prevent path leaking when agent is destroyed
2 Months Ago
merge main -> rust_server_relay
2 Months Ago
Update: more research - looks like we do need our own task type Tests: uni tests
2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
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2 Months Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
2 Months Ago
Merge from cargo_player_boats
2 Months Ago
Merge from main
2 Months Ago
Fix convar behaviour
2 Months Ago
Rapido underwear fix attempt
2 Months Ago
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2 Months Ago
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2 Months Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
2 Months Ago
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2 Months Ago
Fixed tank top model clipping with swimsuit
2 Months Ago
merge from shield_idle_collider
2 Months Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
2 Months Ago
Fix the wooden and reinforced shield colliders not working at all
2 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Months Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Months Ago
Merge from main
2 Months Ago
Fix metal shield new collider exclude layers
2 Months Ago
fixed skeleton issues in all cocoknight prefabs
2 Months Ago
armoured hatch and triangle hatch building guide mesh
2 Months Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Months Ago
Krieg backpack skin fix
2 Months Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Months Ago
merge from weapon_refresh_salvaged_axe
2 Months Ago
edited 3p beach chair anim
2 Months Ago
Fixed first person legs stretched/glitched
2 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
2 Months Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
2 Months Ago
texture for bulky sofa
2 Months Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main preserve destination deletes of meta files