129,203 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Merge from main
2 Months Ago
Rebuilt phrases
2 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
2 Months Ago
Restored mannequin protobuf Codegen
2 Months Ago
merge from main
2 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
2 Months Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
2 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from main
2 Months Ago
main -> naval_update
2 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
2 Months Ago
Fixed server compile errors for new decal and environment volume render passes
2 Months Ago
main -> naval_update
2 Months Ago
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2 Months Ago
merge from oilrig_remove_static_oil_barrels
2 Months Ago
merge from refinery_gib_fix
2 Months Ago
merge from nvg_clothing_fix
2 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
2 Months Ago
merge from abyss_storage_fix_aug25
2 Months Ago
merge from hardcore_commands
2 Months Ago
merge from bag_respawn_invis_fix
2 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
2 Months Ago
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2 Months Ago
Added new properties serialized on the DecalsRendererFeature
2 Months Ago
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2 Months Ago
spotlight tripod model
2 Months Ago
Merge from main
2 Months Ago
Merge from remove_hierarchyutil
2 Months Ago
merge from deep_sea/networking -> deep_sea
2 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
2 Months Ago
Islands do not use MoveToDeepSea, they don't have to
2 Months Ago
Removed excess logs Better loading screen preloading
2 Months Ago
more_menu_fixes -> main
2 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
2 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
2 Months Ago
merge from deep_sea/islands
2 Months Ago
Comments and gizmo fix
2 Months Ago
Ensure default background is always shown
Rin
2 Months Ago
Removed duplicate gibbable script on small oil refinery
2 Months Ago
Better island spacing, they cant overlap
2 Months Ago
Stop the loading screen from messing up logos over and over again
2 Months Ago
Hot air balloon armor is no longer attire
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from editor_skipmenuwarmup
2 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode