193,466 Commits over 4,079 Days - 1.98cph!

2 Months Ago
crafting_update -> main
2 Months Ago
virtualitemicon_nre_fix -> crafting_update
2 Months Ago
Merge from crafting_slots_rolls
2 Months Ago
Fix virtual item icon nre
2 Months Ago
Remove a todo
2 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from flowers_bait
2 Months Ago
Fixed orchids, roses and sunflowers having bait value
2 Months Ago
Fixed being able to deploy chicken coops in monuments
2 Months Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
2 Months Ago
Merge from crafting_slots_rolls
2 Months Ago
Missing files
2 Months Ago
codegen
2 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
2 Months Ago
Updated male model/prefabs Added light male player back into player seeds
2 Months Ago
Compile fix
2 Months Ago
- Setup item - Temporary image
2 Months Ago
main -> boomerang
2 Months Ago
crafting_update -> main
2 Months Ago
bees -> crafting_update
2 Months Ago
Missing preprocessor checks
2 Months Ago
Compile errors
2 Months Ago
Add tests to confirm it converts generic names properly
2 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
2 Months Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
2 Months Ago
Implement new death particles
2 Months Ago
merge from fix_ownership_scientist -> main
2 Months Ago
bee_damage -> bees
2 Months Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
2 Months Ago
fixed bee grenade unlock
2 Months Ago
Fix scientist corpses not assigning item ownership
2 Months Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
2 Months Ago
XP Convar fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
manifest, (harbor_2.prefab got nuked)
2 Months Ago
merge from crafting_update
2 Months Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
2 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
2 Months Ago
Merge from temperature_teas
2 Months Ago
Added custom buff tooltip text for temperature tea effects.
2 Months Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases
2 Months Ago
added desc for bee grenades, brief description of XP system on nucleus.
2 Months Ago
WIP of little zigg
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
2 Months Ago
Merge from temperature_teas
2 Months Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing