226,017 Commits over 3,714 Days - 2.54cph!

2 Months Ago
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2 Months Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
2 Months Ago
Make prints less obnoxious
2 Months Ago
Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test)
2 Months Ago
Add a test to make sure child sync vars are added to network table
2 Months Ago
Extra AI data
2 Months Ago
Final tweaks for brutalist church
2 Months Ago
oilrigs S2P
2 Months Ago
Use version created date for "updated" instead of the last time they changed the thumbnail (we know what you're doing)
2 Months Ago
set dressing level 3 rooms
2 Months Ago
Display info for assignment operations
2 Months Ago
2 Months Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
2 Months Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
2 Months Ago
player update. set up torch, skull torch and divers torch.
2 Months Ago
Test passing controller input to input context
2 Months Ago
Make PhysicsBody Enable and Disable actually work, remove shapes from broadphase and insert them back on enable Don't trace disabled bodies Izabu: Don't try to destroy null proxy Fixes unable to parse guid error when trying to load properties called "id" but the type is not a guid (Fixes Facepunch/sbox-issues#5181) ImageFormat.Default uses RGBA8888 Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024 Fix NRE if destroying object in animation event In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id Authority check for network destroy - can never arbitrarily destroy unnetworked objects Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png Refactor Networking/Connection - fixes sbox-issues/issues/4676 Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104 If we pass in an invalid transform to Steam Audio, just ignore it Fix path stretching asset browser size - fixes sbox-issues/issues/4609 Editor startup cleanup & remove Editor.Utility Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4 Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls Fix BaseSoundComponent NRE Fix stereo sounds playing one channel Fix terrain trace hit normal Fix all sounds being downmixed to mono ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical ShaderGraph: Fix ScreenPosition.XY incorrect component count Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560 Created bone objects on skinned model renderer update on model reload and model change Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )( Resolve sbox-issues/issues/5171 by making dragValue match Add Model.Physics.Surfaces to get all physics surfaces used in a model editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201 Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change Reset anim graph instance on model change These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync Fix crashes due to returning address to temporary locals Split this off Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds Include model view bounds too Don't show header/footer when viewing game info Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes Merge branch 'master' into multi-comp-synvar
2 Months Ago
Implement default LED colors based on instance, rumble the gamepad on every button press test
2 Months Ago
Remove legacy sdl haptics code, replace with SDL_GameControllerRumble
2 Months Ago
Didn't mean to push this launch setting
2 Months Ago
Exposed the total number of boxes and tweaked their spawn order
2 Months Ago
Update sdl2 lib
2 Months Ago
Merge from main
2 Months Ago
scaled down creeping trees in junkpiles by 25%
2 Months Ago
harbor_2 S2P
2 Months Ago
Bunch of harbor_2 fixes
2 Months Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
2 Months Ago
switched to rendererlod
2 Months Ago
manifest
2 Months Ago
container double door files
2 Months Ago
backup
2 Months Ago
Leaderboard backup, run #10395
2 Months Ago
Preliminary screen setup & related files.
2 Months Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
2 Months Ago
Set up initial mesh colliders on the crane
2 Months Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
2 Months Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
2 Months Ago
WIP crane saving
2 Months Ago
New PD controller style roll stabilisation, working rather well. + code formatting
2 Months Ago
Cargo ship crane gets started in dev scene via new dev trigger component
2 Months Ago
Brutalist church progress and added blend mask to metal roof textures
2 Months Ago
Bike balancing experiment
2 Months Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
2 Months Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
2 Months Ago
Push missing lib
2 Months Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
2 Months Ago
Fixed missing collider on crashed helicopter
2 Months Ago
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2 Months Ago
Adjust car settings for two-wheeled operation
2 Months Ago
Merge main -> Bikes