233,527 Commits over 3,775 Days - 2.58cph!

46 Days Ago
Added client flags for braking, pulling over and lights
46 Days Ago
map updates - mid rework added extra deathmatch spawns
46 Days Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
46 Days Ago
Revert method change
46 Days Ago
DigitalAction -> BooleanAction, strip down input stuff, remove unnecessary refresh rate calculations Strip down input stuff, we can just do everything by path New actions manifest format
46 Days Ago
Change the way we handle bindings and actions
46 Days Ago
Expose refill time Increase brake power Reduced check radius
46 Days Ago
player update. 3p updated chainsaw anims exported
46 Days Ago
merge from main
46 Days Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
46 Days Ago
Formatting fix
46 Days Ago
Switched method of equipping
46 Days Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
46 Days Ago
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46 Days Ago
Fixed incorrect patron wait condition
46 Days Ago
Fixed a potential OOB error when clearing wires
46 Days Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
46 Days Ago
fix for 3p captive struggle anim not working
46 Days Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
46 Days Ago
46 Days Ago
ParameterDefinitionExtensions.With order test, actual fix
46 Days Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
46 Days Ago
No fall damage if noclipping
46 Days Ago
map iterations
46 Days Ago
Redo fall damage
46 Days Ago
Restyled developer menu to categorize properly
46 Days Ago
War Helmet LODs
46 Days Ago
Implement Input::GetVector2ActionState InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
46 Days Ago
Don't use blur on pause menu
46 Days Ago
storage building large progress
46 Days Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
46 Days Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
46 Days Ago
ParameterDefinitionExtensions.With order fix
46 Days Ago
46 Days Ago
Gasmask LODs
46 Days Ago
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46 Days Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
46 Days Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
46 Days Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
46 Days Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
46 Days Ago
Adjust c4 beep frequency
46 Days Ago
Bomb plant radio originates from the correct player
46 Days Ago
Add some debug logs to track down this player marker shit
46 Days Ago
Sorted wheel values Vendor moves as expected again
46 Days Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
46 Days Ago
Protect against NREs in a couple of places
46 Days Ago
Fix NRE spam when hud is disabled
46 Days Ago
Marker changes
46 Days Ago
Added "togglecluffslocked" console command
46 Days Ago
Fix outline visibility rules