223,918 Commits over 3,684 Days - 2.53cph!

2 Months Ago
added brick_b mat added concrete_c mat
2 Months Ago
added trim_layout_a rect + fixed all trims
2 Months Ago
network++
2 Months Ago
merge from full_server_demos
2 Months Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
2 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
2 Months Ago
New merge attempt
2 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
2 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Months Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
2 Months Ago
Don't record raknet packets used to establish a connection
2 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
2 Months Ago
Add faces to nav
2 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
2 Months Ago
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2 Months Ago
Make game resources compile again when saved
2 Months Ago
Clarify comment
2 Months Ago
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
2 Months Ago
Let''s have each entry define if it has changes now that each one can be potentially controlled by different clients. Make sure we clear changed flag on entry when reading it. NetworkTable.HasChanges will now return true if any entry we have control over is dirty
2 Months Ago
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2 Months Ago
Component editor
2 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
2 Months Ago
M4A1 viewmodel and worldmodel only https://files.facepunch.com/rickgreeve/M4A1_03.jpg https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
2 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
2 Months Ago
Remove redundant call
2 Months Ago
Revert that for now - let people change Sync var value locally as it was before, we can try to find a better way to prevent this later. Complication comes from INetworkCustom
2 Months Ago
AssetBrowser: Add "Delete Folder" option to Folders
2 Months Ago
Checked in main
2 Months Ago
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
2 Months Ago
When using WriteAll always write all regardless of control. Make it so unless YOU control a Sync property you can't physically change its value
2 Months Ago
Removed some useless logs
2 Months Ago
Make shortcuts very obvious by including them in tooltips
2 Months Ago
Component editor
2 Months Ago
SceneTabList: middle mouse destroys scene session
2 Months Ago
NetworkTable.Entry.HasControl test. Separate sending network table changes from main update. Host or Owner can send table changes (only send entries they _control_)
2 Months Ago
Set GameTransform.LocalScale default so resetting it doesn't set it to zero
2 Months Ago
Don't call Asset.Compile in parallel 🤦
2 Months Ago
Don't enable network GameObjects that are not enabled
2 Months Ago
player update. edited holster position for binoculars
2 Months Ago
merge from gnb_fix_mirror_fixes
2 Months Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
2 Months Ago
v_rmr resolution change 9mm bullet texture update 5.56x45 Bullet added https://files.facepunch.com/rickgreeve/305088549-03cb2be9-8e59-484e-9da9-17fb7f4a1c9a.png
2 Months Ago
merge from qol_pickafriend_color
2 Months Ago
merge from fix_pipe_tool_reconnect
2 Months Ago
merge from microphone_powerusage_fix
2 Months Ago
Fixed enemy spawner
2 Months Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet