229,169 Commits over 3,745 Days - 2.55cph!

55 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
55 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
55 Days Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
55 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
55 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
55 Days Ago
Line anchors now updated based on a client side event
55 Days Ago
actually replace getconvarstring usage this time (#2077)
55 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
55 Days Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
55 Days Ago
Updated mesh and materials
55 Days Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
55 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
55 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
55 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
55 Days Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
55 Days Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
55 Days Ago
reduce hv ammo gp cost
55 Days Ago
Fix hover looting clothing inside full backpack not doing anything
55 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
55 Days Ago
small clean up of style
55 Days Ago
Camera placements for other menus
55 Days Ago
Update menu.scene
55 Days Ago
Port over Opium menu camera
55 Days Ago
radtown scene update
55 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
55 Days Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
55 Days Ago
player update. edited 3p hmlmg anim set
55 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
55 Days Ago
Clean up and improve customise menu
55 Days Ago
Tiny tidyup
55 Days Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
55 Days Ago
New Crowdin translations by GitHub Action
55 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
55 Days Ago
Add workflow_dispatch trigger to crowdin action
55 Days Ago
Simplify damage, make it less shit
55 Days Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
55 Days Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
55 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
55 Days Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
55 Days Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
55 Days Ago
Fix frenzy + checkpoints not resetting correctly
55 Days Ago
Frenzy collect
55 Days Ago
Nightlight button tweaks
55 Days Ago
Additional debugging Further optimisation to zone score updating
55 Days Ago
Added a button to toggle nightlight in the Workshop scene
55 Days Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
55 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
55 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
55 Days Ago
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55 Days Ago
Publish: handle libraries referencing each other during compile