193,466 Commits over 4,079 Days - 1.98cph!

2 Months Ago
▋▆▅▋▇ ▍▄▆▆ ▊▌▇█▅▍_█▋█▌▋▉▅▌▋_▉▆▄▊▍▅_█▇▌█▇▆▉▇█_▄█▊▊▊▅▋▋▍▋
2 Months Ago
▊▊▋ ▇█▆▅▆▍ ▍▇ ▌▄▅▉▅▌ ▅▌▍▇▊█▄▇▍ ▆▇▇▉▊▋▄▇▊ ▅▍▍▄▌▍▅▉█▅▄▄▌ - ▊▅█▊▆█▌▍ ▅▋ ▍█▍▌▌█▆ (▊▋▋█▇▆▍▄▍ ▄▆▅▄▌▇▍█ ▋▆▅▄█▉▉▊▄▅ ▍▊▍▅▆▅)
2 Months Ago
auto calculate craft times
2 Months Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
2 Months Ago
merge from main
2 Months Ago
bees -> crafting_update
2 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
2 Months Ago
Item names, manifest file.
2 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
2 Months Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
2 Months Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
2 Months Ago
▋▊▌▋▋▇ ▉▋▌▊▌▉▇▆▊▉ ▋▊▇▇▄▉▉▄▋▄▊▌ ▊▌█▆▆▍▋, █▌▇▅▆▌ ▇▋▉▅▄ ▆▊▍ ▍█▍▍ ▄█▆▄▌▄▋
2 Months Ago
crafting_update -> main
2 Months Ago
bees -> crafting_update
2 Months Ago
Removed extra logs
2 Months Ago
crafting_update -> main
2 Months Ago
bees -> crafting_update
2 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
2 Months Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
2 Months Ago
▉▅▉▅▇▌▆▊▇▆ ▄▅▅▄ ▆▄▊▅▄▋█/▉▉▌▉▇ ▇▇▇▆▍▅▇ - ▊▉▍ ▍▆▅█▊▄▍ ▅▌█ ▅█▋▇▄ ▉▆▉▄▍▉▊▊▄ ▉▌▇▅▆▌ ▋█ █▇ ▅█▄ ▊▄█▊█▄▄▅ ▍▊▄ ▅█▍▌▊▉ ▇▇ ▉▅▍▌▋▋ ▌▍▊▊ ▍█▅▉█▊▉▉▇ ▅▉▉▌▉▅ ▆▍▌▍▍▌▌ (▍▌▍▍▋▅▊▍▉ ▄▇█ ▍▅▌▊▍▇▆▄▆▅▋ ▄▆▇▋█ ▋▄▄▊▌ ▄█▇▊▉▍) ▇▍ ▇▊▉▅█ ▊▍▇▇▍▊▋▌▊▋▅▍▋▇ █▅ ▅█▄▋ ▉▍▊▉▍█ - ▇▌▅▌▉▆ ▌▋▊▋▄█▅▇ ▍▄█▋▆▋ ▋▉▍▋▆ ▅█ █▍▊▆▌ ▇█▆▌ ▊▋▆▌▄▍ ▊▋▄▋ ▇▊▋▉▉▍▇ ▆▊▌, ▍█ ▊▇▋▇▌ ▄█▆▄▊▅ ▅▇▊█ ▇▊▋▌▅▊▉▌▋ ▋▇▅▇ ▉▄▌▇▌▆ ▅▌▅▊▅▊▆ ▌▊▊▉▉▆ - ▌█▍▉▌▄ ▋▌▅█▍▊█▍▅▋▍▋▋▇▅▉▊▆ ▍▊▅▍▋ ▌▆ ▆▅▅▆▌ ▉█▄▇ ▄█▍ ▇▅▄▊▋▅▅▋▌ ▋▆▅▆▌▋▊ ▅▌▌▄▆▆ ▋▉▇ ▊▇▅█▋█▆▊▉ ▆▄ ▍▍█▋▊▅ (▇█▍▄ ▍▍▋ ▌▌ █▅▇▊▅█ ▉▇▄▌ ▍▆▅ ▇▍-█▊▊)
2 Months Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
2 Months Ago
Merge from crocodile
2 Months Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
2 Months Ago
Undo: revert ProjectSettings Tests: none, trivial change
2 Months Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
2 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
2 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
2 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
2 Months Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
2 Months Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
2 Months Ago
Merge from parent/merge_from_blowpipe
2 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
2 Months Ago
Add more tooltips to loot panels
2 Months Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
2 Months Ago
crafting_update -> main
2 Months Ago
toolcupboard_www -> crafting_update
2 Months Ago
Fixed toolcupboard items showing a bunch of w's
2 Months Ago
merge from jungle ruins
2 Months Ago
Bamboo scaffold kit lods, collision, optimisation
2 Months Ago
Merge from blowipe (lots of folder changes so merging here first to be safe)
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed natural beehives spawning on fire
2 Months Ago
Reduce twitches in croc anim transitions
2 Months Ago
Reduce trigger size
2 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
2 Months Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
2 Months Ago
Greatly improved swarm behaviour around fires
2 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
2 Months Ago
Test rustigeegg branch
2 Months Ago
Merge from main