133,945 Commits over 4,262 Days - 1.31cph!

2 Months Ago
Add "DisableDeepSea" pref to editor prefs
2 Months Ago
main -> unskinned_windmill
2 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
2 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
2 Months Ago
2 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
2 Months Ago
Applied correct materials to both the boat building platform and station.
2 Months Ago
2 Months Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
2 Months Ago
syncvar_Improvements_2 -> main
2 Months Ago
dont show performance
2 Months Ago
syncvar_improvements_2 -> main
2 Months Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
2 Months Ago
Sail gibs fix "Sail gibs need changing"
2 Months Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
2 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
2 Months Ago
Remove LINQ usage on ILPostProcessor hook hot loops
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Added Baked Shore Vectors component to Tropical3
2 Months Ago
ddraw_server_wrappings -> main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Disable fog in the deep sea, until we fix it
2 Months Ago
Add text,box,capsule server bindings
2 Months Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
2 Months Ago
Changed boat shop location in floating city 2, ran S2P
2 Months Ago
merge from shore_vectors
2 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
2 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
2 Months Ago
merge from deep_sea
2 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
2 Months Ago
WaterHeight support for baked shore data
2 Months Ago
Female Body LODs
2 Months Ago
Fix power not showing correctly in boat building UI. Display power to mass.
2 Months Ago
rpg skin anims updated
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added new 5GB memory budget for texture streaming as a test
2 Months Ago
Male body LODs
2 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
2 Months Ago
S2P on FC3
2 Months Ago
Added recyclers to food market and supplies barge
2 Months Ago
merge from hmlmg_improvements
2 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
Merge from naval_update
2 Months Ago
Fishing villages S2P
2 Months Ago
merge from deep_sea