193,465 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Tooltip fixes
2 Months Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
2 Months Ago
Dragged out backend fade because screen space scaling.
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed debug.clearPlayerModifiers typo
2 Months Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests
2 Months Ago
Min size up +0.0005 for good measure.
2 Months Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
2 Months Ago
Snake scale and colour balances
2 Months Ago
Modal styles and reveal transitions
2 Months Ago
Implemented new Honeycomb Worldmodel
2 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
2 Months Ago
Condenser tanks LOD0
2 Months Ago
honeycomb -> bees
2 Months Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
2 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
2 Months Ago
Phrases
2 Months Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
2 Months Ago
removed duplicated crossbow files from blowpipe folder
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Merge from planter_stacking
2 Months Ago
Fixed NRE when placing small planter on shelves
2 Months Ago
Premium modal styling and tag
2 Months Ago
Fixed fridge showing 1 power usage in client
2 Months Ago
Fixed fridge not being lockable
2 Months Ago
Merge from amd_dlss_crash
2 Months Ago
Changed the tiger ragdoll prefab layer to the correct layer.
2 Months Ago
merge from /graphics_settings_extra_tooltips
2 Months Ago
Merge from main
2 Months Ago
Added back DLSS code that was removed with a merge from main
2 Months Ago
Assigned all the spoiled food items the vomit sound when eating
2 Months Ago
▇▇▆▋▅ ▄▍▋▌ ▆▅▄▌
2 Months Ago
Added graphics settings ooltips for any that were missing.
2 Months Ago
▆▋▌ ▇▆▆▄▋ ▉█▊ ▉█▇ ▇▉▊▌▄▆ ▇▉▅▅▇▄▇▅▇ ▆▄ █▄▅▌▋▄▄ (▅▉▇▊▌▄ ▇▅▋▇▊▇▅▋ █▆ ▉▋▊▋▍▆▌ ▌▇▇▇ ▆█ ▆▉▉▉ ▊▋)
2 Months Ago
manifest
2 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
2 Months Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
2 Months Ago
FIxed batch rendering
2 Months Ago
Compile fix
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from crafting_update
2 Months Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
2 Months Ago
Spawn vines dynamically
2 Months Ago
Vines now find destinations at server start (like ziplines)