124,772 Commits over 4,171 Days - 1.25cph!

2 Months Ago
deleted random jungle rock in Asset root dir
2 Months Ago
snap_deployables -> main
2 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
2 Months Ago
Updated legacy wall icon
2 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
2 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
2 Months Ago
manifest
2 Months Ago
main -> snap_deployables
2 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
2 Months Ago
revert_ui_slider_merge_issues -> main
2 Months Ago
Dont stomp new ui volume slider
2 Months Ago
updated files
2 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
2 Months Ago
merge from frontier_external_fixes
2 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
2 Months Ago
merge from rpc_sourcegen
2 Months Ago
merge from abyss_containers
2 Months Ago
merge from lookingat_improvements
2 Months Ago
merge from feedback_report_enum_fix
2 Months Ago
merge from fridge_texture_res
2 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
2 Months Ago
Phrases
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
main -> snap_deployables
2 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
2 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
2 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
2 Months Ago
merge from main
2 Months Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
2 Months Ago
Fix other pooled list leaks
2 Months Ago
Fix more pooled list leaks
2 Months Ago
Add missing "using" to properly free the pooled list in State_Flank
2 Months Ago
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2 Months Ago
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2 Months Ago
fixed lods for hanging bulbs
2 Months Ago
fixed material order on lightbulb
2 Months Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
2 Months Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
2 Months Ago
foundations for legacy wood external gate store page
2 Months Ago
Reduced material IDs in remaining floating walkway pieces
2 Months Ago
Update Abyss pack to include barrels
2 Months Ago
Merge from main
2 Months Ago
Merge from console_recover_changes
2 Months Ago
Clearing whole inventory now replies with the affected player's name.
2 Months Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
2 Months Ago
Merge from main
2 Months Ago
merge from save269 - Staging wipe
2 Months Ago
Merge from manifest_insert_inspector
2 Months Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
2 Months Ago
Cleaned up the hierarchy