134,914 Commits over 4,293 Days - 1.31cph!

3 Years Ago
Turn off all exterior lights during daytime.
3 Years Ago
Fixed the close flare on the new ceiling light fixture
3 Years Ago
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3 Years Ago
Final playthrough polish on lighting prefab.
3 Years Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
3 Years Ago
merge from creation_gibs
3 Years Ago
3 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
3 Years Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
3 Years Ago
fixed see through aspect on metal concave roofs
3 Years Ago
merge creation_gibs to main
3 Years Ago
network++ block upgrading while animation is playing
3 Years Ago
merge from main
3 Years Ago
NRE checks play old upgrade sound when creation gibs are disabled perf fix
3 Years Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
3 Years Ago
more accurate SC roof top line collider LOD1 tweak
3 Years Ago
setting up new bear anims in unity 'bear anim updates' branch.
3 Years Ago
armored window bars collider rework SC skin wall.window touch up
3 Years Ago
exported some bear anims to test on the 'bear anim updates' branch
3 Years Ago
merge from ping_improvements
3 Years Ago
code cleanup
3 Years Ago
Fixed sheet metal floor gibs r/w errors when destoryed
3 Years Ago
merge from main
3 Years Ago
bear controller updates
3 Years Ago
Changed Ashtray and Cigarette Layer from Default to World
3 Years Ago
updated bear controller, removed sfx from idle 1
3 Years Ago
network++
3 Years Ago
merge from building_skins_3
3 Years Ago
exported bear idles 1-6 and added to bear anim controller
3 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
3 Years Ago
merge from selected_skin_fix
3 Years Ago
merge from camper_respawn_option_fix
3 Years Ago
merge from building_skins_3
3 Years Ago
Recentred standing rack prefab setup
3 Years Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
3 Years Ago
merge from main
3 Years Ago
Unsaved
3 Years Ago
More server provided emoji checks
3 Years Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
3 Years Ago
Merge from hackweek-chat-emoji
3 Years Ago
Cleanup, remove logs
3 Years Ago
Merge from main
3 Years Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
3 Years Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
3 Years Ago
Improved leniency when pinging dropped weapons
3 Years Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
3 Years Ago
Merge from main
3 Years Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
3 Years Ago
Updated explosion_underwater_surface for the new water
3 Years Ago
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