198,896 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
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4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
merge from main
4 Years Ago
Added instanced citizen body part meshes Updated textures
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
merge from wipe5
4 Years Ago
Scene 2 Prefab
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
4 Years Ago
Network++ Save++
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Some bug fixes
4 Years Ago
Merge Main -> CardGames
4 Years Ago
More WIP. Mostly all working correctly now.
4 Years Ago
adding env source files
4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
4 Years Ago
Merge from gib_pool
4 Years Ago
merge into wipe5
4 Years Ago
missing file
4 Years Ago
merge fixes
4 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
4 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
4 Years Ago
compile fixes implemented magnet crane into junkyard
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
merge from wipe5
4 Years Ago
progress
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
Start of arid revamp
4 Years Ago
grass.maxthreads 8 default
4 Years Ago
Lowered LOD distances on all bushes
4 Years Ago
Skipped LOD0 on arctic and arid grass
4 Years Ago
Skipped LOD0 on temperate and tundra grass
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
crane magnet cabin update
4 Years Ago
Citizen V2 MoBu definitions
4 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
4 Years Ago
Merge from foliage_optimization
4 Years Ago
bumping up snow ore population density
4 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
4 Years Ago
tugboat LOD distances set back to what they were before