125,645 Commits over 4,171 Days - 1.26cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Northwest refinement WIP
5 Years Ago
Supply drop v2 texture resize
5 Years Ago
supply drop v2 model and materials and initial prefab setup
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
New sewer set pieces for SatDish scene
5 Years Ago
bit of refactoring, senses improvements.
5 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
5 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
5 Years Ago
Merge from voiceprops
5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
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5 Years Ago
Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
5 Years Ago
Merge TaxiModule -> Main
5 Years Ago
fixed taxi roof collision
5 Years Ago
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
5 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
5 Years Ago
Bespoke dressing for new junkyard
5 Years Ago
Show incoming call number on the ringing and call in progress UI states
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
WIP Crane change
5 Years Ago
Applying TerrainFetch results to cliff.
5 Years Ago
Fix kick button not working from rear seats module
5 Years Ago
Move client method
5 Years Ago
- Added support for conditionals based on module exact match, rather than just module type. - Added support for storage module sub-entities to be conditional themselves. - Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
5 Years Ago
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5 Years Ago
Finished northwest terrain
5 Years Ago
Junkyard area. Base height fix.
5 Years Ago
Backup (broken base height)
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from terrain_shader
5 Years Ago
Metallic version of ApplyTerrain
5 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
5 Years Ago
Moving to SampleTerrain methods.
5 Years Ago
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
5 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
Added movieprops folder and tumbleweed prop for Paddy's trailer
5 Years Ago
phrases
5 Years Ago
Updated Terrain shader includes
5 Years Ago
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5 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
5 Years Ago
5 Years Ago
hunger & tiredness protobuf
5 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
5 Years Ago
reduced wetness from rain
5 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get