198,617 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Put some missing vine kits in scene
3 Months Ago
Continuing work on piper nigrum vines
3 Months Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
3 Months Ago
merge from softcore_update/tc_antigrief_fix
3 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
3 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
3 Months Ago
Fixed large wood box prefab conflict
3 Months Ago
Adding camera animation to boomerang content
3 Months Ago
Always fully play attack anim. Anim state transition tweaks.
3 Months Ago
Lighting progress
3 Months Ago
Merge from snakes
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from wip_gameplay
3 Months Ago
Increase client aware trigger size
3 Months Ago
Merge from parent
3 Months Ago
Merge from jungle_update
3 Months Ago
merge from store-ui-2025-April
3 Months Ago
merge from blurryfxfix
3 Months Ago
merge from main
3 Months Ago
Don't spawn trees in rivers
3 Months Ago
Client compile fix
3 Months Ago
Very rough looking vine extending logic
3 Months Ago
further underwater progress
3 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
3 Months Ago
Merge from main
3 Months Ago
Re-enable wind and fix instanced foliage motion vectors
3 Months Ago
Hide client side errors if its a generic network exception
3 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
3 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
3 Months Ago
Merge from parent
3 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix/
3 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
3 Months Ago
Merge from stringpool_warning_fix (also includes latest main)
3 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
3 Months Ago
Fixed vending machine corpse not repairable in doorways
3 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
3 Months Ago
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3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
merge from softcore_update/containers_auth
3 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
3 Months Ago
aztec rifle blockout progress
3 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
3 Months Ago
Try to avoid Lua errors with DButton
3 Months Ago
merge from softcore_update/containers_auth