249,927 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
3 Months Ago
Use built in overlay
3 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
3 Months Ago
Updating hold types with new animations
3 Months Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
3 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
3 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
3 Months Ago
Merge from fix_quarry_animator_lod -> main
3 Months Ago
S2P quarries
3 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
3 Months Ago
missing TowingJointBreakDebug file
3 Months Ago
Properly get when disconnected
3 Months Ago
Test boot back to main menu
3 Months Ago
Add tests for DebugOverlay
3 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
3 Months Ago
Sprite shader has a pivot position
3 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
3 Months Ago
Remove debug log
3 Months Ago
This bit isn't needed actually
3 Months Ago
Don't call INetworkListener.OnActive for dedicated server, similarly don't call OnDisconnected. OnConnected will never get called anyway because it doesn't go through the handshake.
3 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
3 Months Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
3 Months Ago
Show a colour in the Preset select editor
3 Months Ago
Updated test scene
3 Months Ago
Player movement is based on camera forward instead of EyeAngles
3 Months Ago
Update sbproj with DedicatedServerStartupScene
3 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
3 Months Ago
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.
3 Months Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
3 Months Ago
Camera zone stuff
3 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
3 Months Ago
Merge from main
3 Months Ago
Merge from teleportpos_improvements
3 Months Ago
Remove this log
3 Months Ago
Close these connections
3 Months Ago
Reset local connection state to Unconnected when closing network system - some debug log for other machine
3 Months Ago
fixed negative scale on dracula cape worldmodel collider
3 Months Ago
Add a confirmation prompt when overwriting a pose
3 Months Ago
Merge from main
3 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
3 Months Ago
server-only compile fix
3 Months Ago
client-only compile fixes
3 Months Ago
wip io research table
3 Months Ago
Include file in delete asset dialog for single asset selection
3 Months Ago
3 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
3 Months Ago
Protect against processing the same physics intersection event multiple times
3 Months Ago
Leaderboard backup, run #14885
3 Months Ago
Map Updates - Boxes and Barrels
3 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4