198,617 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
3 Months Ago
Instead of relying on path failed event, rely on states failing
3 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
3 Months Ago
Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values
3 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
3 Months Ago
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3 Months Ago
swapping to using aimingHeld when changing to and from ADS
3 Months Ago
▋▅▊▆▍▊ ▌▄▉█▉ ▌█▍▅▆▄ ▅▌▄▇▌▋ █▍██ ▍▍ ▉▌ ▄█ ▍█▊▊▌ ▌▄▍▋▄'▅ ▇▍▄▍ ▄▉▉▆▌▋▌▌▇▆, ▆▉▆▍ ▅▍▊▉█ ▉▉ ▉▉▅▇ ▌▅▉▋▊ ▄▄ ▇▉ ▍█▄▊▅▋▄ ▉▆▇▊▇▌ ▄▊▅▉▌██_▇█▍▇▍▄▉▆ ▅▋▅ ▆▅▋▍▊▌▄ ▇▋▉▄▆▆ ▉▍▍▅▍▊▄▆▉ ▌▅ ██▋▋▅ ▅▋█▉▅'▇ ▅▅▄▍ ▆▉▉▋▍ ▇▆
3 Months Ago
merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
wip backup
3 Months Ago
Anim debugging
3 Months Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
3 Months Ago
Updating out break scientist skinning
3 Months Ago
Animation updates to blowpipe viewmodel content
3 Months Ago
Added thinner diamater radial piper nigrum kit pieces
3 Months Ago
merge from main
3 Months Ago
phrases
3 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
3 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
3 Months Ago
range_visuals_reconnect_fix -> main
3 Months Ago
Fix range visuals not working after a disconnect and reconnect
3 Months Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
3 Months Ago
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3 Months Ago
Let's try that again, merge from obisidian knife
3 Months Ago
merge from obisianknife
3 Months Ago
Merge from discord_item (with item ID filled in)
3 Months Ago
jungle gantry fixes
3 Months Ago
█▌▅▋▅▅: ▅▉▅▉▌ ▉▇▋▊▇▇█▍▉▋ ▆▌▅▉▌▇ ▆▇ █▍▌▇▄▆▅▊▄▌▆▄▄▄▆▌▄ ▅█▉▍ ███▊ ▌▅ ▍▄▆▆▋▍▆ ▋▊▍▅ ▇▉ ▉▋▆▉▋ █▊▆▊▆█▋▍ ▊▇▍██▋▅▄▅▊▋▊█▅▌▆▉▍▌ ▋▌▄▆▅, ▌▋▅▅▍ ▇▋ ▌▉▋ ▆▌▌ ▅▉█▅▉ █▄▉▍▆ ▇▌▍ ▄▇▉▍▅ ▊▅▋▊▊: ▊▍▄ ▋▍▍▅ ▊▌▄█
3 Months Ago
merge from softcore_update (groundwatch_caching branch)
3 Months Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
3 Months Ago
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
3 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
3 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
3 Months Ago
animator updates
3 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
3 Months Ago
▊▄▅▄▆▋: ▇▄▉ ▋▆██▄▉▆ ▌█▉▉▍ ▄▊ ▊▆▉▅▅▋ ▍▅█▅▊▊▉▌▅▊ ▌▄█▊▋▄▊ ▋▆▇▆▍ ▉▄▍▆▉▇ █▋▋▉▅▆▊▊▋▆ ▋▇ ▄▇▊▋▋ - █▉█▍ ▉▊▌▍ ▌▉▍▉ █▅█▄▅ ██▌▆ ▍▅ ▍▄▆ ▇▍▌ ▇▌▆▌ ▆▉ ▋▅█▌▅▍▉ ▆▋▊▅▇▄▇▆ ▌▍▆▌ ▉▉▇█▌ ▇▆▌▅▉▊▋▋▅▊▋▍▋ ▉▇▍ ▋▊▇▇▍▌▆▊▉█ ▌▍▍▋ ▄▇▊▊▉▌▄█▋ ▅▍▇ ▅▇▉▇ ▅█▍▍ - ▋▌▍▅▌ █▍ ▆▊▄▋▋ ▋█▊ ▇▆▅. ▄█▌▆▍ ▆▇▉▋▌ ▄▅▇█▄ ▄▍▅▇█▋▄▌▌ ▋▊▇▅▉'▋ ▋▅▄▄█▉ ▄█ ▍▋▌▆▋ ▄▅█▋ ▇▊ ▋▉█▄▌▇▍▉▄█▆▍▆. ▄▄▅▌▅: ▆▄▉ ▄█▆▊ ▊█▇▌▊ ▇▌▍ █▌▅▆▅▆▊ ▉▍▍▍▊▋▉ ▆▊▍▆▇█▇▅ ▋▄▆█ ▆▌▉▋▇▅ ▇▍▋ ▅▌▍▋▌▊▉▊
3 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
3 Months Ago
▉▌▇▅█▆: ▉▄▄▇▆▆ ▊▍▋▋▅▍█▍█ ▄▄▆▌ ▍▋▊▊▋ ▊▇▉ ▉▆▇▉█▍▉▄.▇▇▆▍▅▇▅▍▊█▋▅ ▅██ ▌▄▆▉▉▌▇▇.▊▌▋▄▊▇▅▋▍▍▍▅▋ - ▋▇▋▊ ▊▋ ▍▆ ▌▆█ ▅▋██▅█▄ ▅▍▍▊ ▄ ▇▆█▉█ ▋▌ ▅▅▇▋▅▋▉ ▍▌▄█▅ ▋▊▇▍ ▍▌ ▊▉▉ ▌▋▅▌▄▆█ ▇▅▆██▄▅▆▌▄▇▋▊ ▉▅ ▅▉ ▌▌█▄▆▉ - ▊▌▅▆▆ █▅ ▌▅█▅ ▉▋▌▄▊: ▋█▅ ▅▌▉ ▍▍▍ ▋▊▊▄ ▆▌▇▄▉
3 Months Ago
jungle_update -> Aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
viewmodel - ADS reloading fix
3 Months Ago
▇▉▋█▌▆ ▍▍▄▇▇ ▄▅▋
3 Months Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
merge from softcore_update/containers_auth
3 Months Ago
Fixed corpses not decaying because they're immortal
3 Months Ago
▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋ - ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆ ▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇ ▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
3 Months Ago
Refreshed LODs lighthouse