250,305 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
4 Months Ago
fixes
4 Months Ago
Rubert and Ginnle Anims
4 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
4 Months Ago
Unsaved changes
4 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
4 Months Ago
merge from flashlightfixes
4 Months Ago
Flashlight fixes (safe version, ball fixes only).
4 Months Ago
small ui change
4 Months Ago
Removed some leftover logs
4 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
4 Months Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
4 Months Ago
Teleport trigger
4 Months Ago
Deserialize replaced component with json of previous component
4 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
4 Months Ago
Climbing anim setup
4 Months Ago
hold pistol anim movement shoot anim gunshot
4 Months Ago
Climb left and right anims
4 Months Ago
Climb anim
4 Months Ago
Footstep chain and run anim
4 Months Ago
Run Fast WIP anim
4 Months Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
4 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
4 Months Ago
merge from main -> fix_barricade_train_tunnels
4 Months Ago
map updates, disable wall grabbing for now
4 Months Ago
Humans: same fix as Citizen + lower the weight of ShoulderToBicep constraints to account for the "bicep bulges" contributing to the situation... and also because it just looks better
4 Months Ago
Citizen: fixed incorrectly nested nodes in the AnimConstraintList prefab because ModelDoc doesn't know how to properly manage a folder of nodes being drag-and-dropped between VMDLs and prefabs
4 Months Ago
Leaderboard backup, run #14346
4 Months Ago
Reduce ore count density target to match release values
4 Months Ago
treadmill dev model adjustment
4 Months Ago
treadmill blockin model, map updates, fixing foam vmdls
4 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
4 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
4 Months Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
4 Months Ago
Add context menu helper to use component as input https://files.facepunch.com/ziks/2024-10-01/sbox-dev_hxsAZ448Hi.mp4
4 Months Ago
Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution)
4 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
4 Months Ago
Refactor detail levels, only need one StreamingWorld component
4 Months Ago
Try getting local mouse position from scene viewport
4 Months Ago
CollectableItem
4 Months Ago
wip map progress, cinderblock fix
4 Months Ago
VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix light fog strength Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants, remove bRenderFogClipmaps for
4 Months Ago
Add .sbox folder to gitignore Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
4 Months Ago
▍▆▄ ▍▅▅▌ ▌▌▊▋█▌▄ ▌▊██▍▆ █▋▉█▄▍▊▅█ ▌▆▋▌▌▇▌▊▄ ▄▊▉▆▌▄ ▄█▋▍▆ ▋▄█▅▋▅▆▊▉▌▅ ▉▊█▄█▍▉
4 Months Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
4 Months Ago
quick triple jump
4 Months Ago
Bunch of very WIP experiments
4 Months Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
4 Months Ago
Add lights to the motor that change when a battery is inserted
4 Months Ago
Push player through to interactable actions, insert battery, sync state, play a sound