239,314 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
4 Months Ago
Menu is the default scene
4 Months Ago
Add deployment listener for weapon - recoil func can use that to cancel reloading when holstered. Cache Weapon for funcs in awake. Use id again here makes no difference - remote player just cant seem to find door sounds either way
4 Months Ago
It could be that the resource or SoundHandle isn't valid here (version mismatch?)
4 Months Ago
Don't play deploy effects if we're creating the view model because we're spectating Changes to how initial state is handled on player spawn (better this way for now to avoid x2 RPCs after initial player network spawn). Fix bots floating in the air. If weapon becomes undeployed while reloading, cancel reloading
4 Months Ago
Leaderboard backup, run #12186
4 Months Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
4 Months Ago
Add Cornell Box scene
4 Months Ago
merge from qol_show_teammate_building_guide -> aux2
4 Months Ago
fire arrow viewmodel/flight sounds
4 Months Ago
unique sounds for HV rockets
4 Months Ago
First main menu iteration, can display lobbies and join them, or create them
4 Months Ago
Mid corridors
4 Months Ago
mid adjustments
4 Months Ago
Merge from main -> aux2
4 Months Ago
Scene Mesh to Hammer progress
4 Months Ago
merge from allow_barricades_monuments -> aux2
4 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
4 Months Ago
Remove dev model from game
4 Months Ago
merge from paint_qo
4 Months Ago
merge from waterpump_deploy
4 Months Ago
Possible compile fix?
4 Months Ago
merge from qol_building_blocked_visual
4 Months Ago
merge from qol_reduce_f15_volume
4 Months Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
4 Months Ago
Merge from main -> allow_barricade_monuments
4 Months Ago
bollard and cone file check in
4 Months Ago
Save convar to config
4 Months Ago
4 Months Ago
Slight optimization
4 Months Ago
#SERVER compile fix
4 Months Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
4 Months Ago
Episode 1 wake up fix
4 Months Ago
Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes
4 Months Ago
Also exclude serializing default value of required fields
4 Months Ago
▊▉▇▇▆▅
4 Months Ago
Add line of sight to explosions so we don't explode behind walls
4 Months Ago
Skip serialization of optional fields set to their default value
4 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
4 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
4 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
4 Months Ago
he_grenade final low poly and basic textures
4 Months Ago
Don't tint team icons for buy zones on minimap
4 Months Ago
team logos white
4 Months Ago
We are spectating when we die
4 Months Ago
Use new team logos & banners New team colors
4 Months Ago
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
4 Months Ago
Merge from main -> qol_show_teammate_building_guide
4 Months Ago
team logos
4 Months Ago
Added an UI information panel showing flamethrowers damage and range values