239,301 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Can't believe this happened again
4 Months Ago
weapon speed penalties
4 Months Ago
Don't shrink chatbox items Toast draws over nametags
4 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
4 Months Ago
weapon balancing
4 Months Ago
Removed some gumf and re-enabled range check Ditto
4 Months Ago
Expose headshot multiplier for design
4 Months Ago
Couple of fixes
4 Months Ago
Fix autoplant obscuring other use key interactions
4 Months Ago
Update asset_zoo.scene
4 Months Ago
more dev models
4 Months Ago
Network TimeSinceDefuseStart - fixes progress bar on defusing
4 Months Ago
Basic defuse wire visuals, sync defuse progress bars properly
4 Months Ago
Work In Progress - Added features, UI layout, general code changes Added Denoising, improved code generally, UI changes.
4 Months Ago
Add sounds to the buy menu when buying stuff
4 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
4 Months Ago
Props folder, second pass converting to MeshLOD
4 Months Ago
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var) Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
4 Months Ago
Speed penalty only applies to walking
4 Months Ago
Scale playerrole so it sits in line with other elements
4 Months Ago
Killfeed padding tweak
4 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
4 Months Ago
Fix door sounds - host plays sounds via RPC
4 Months Ago
Make players crouch while planting
4 Months Ago
Scoring for bomb planter
4 Months Ago
Make equipment overlay show again
4 Months Ago
Implement score for defuser, defusing team, and planting team (but not planter yet)
4 Months Ago
Autoswitch to bomb when pressing use inside a bombsite
4 Months Ago
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
4 Months Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
4 Months Ago
Different toast types for team wins
4 Months Ago
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!) Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
4 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
4 Months Ago
Show deaths from bomb on killfeed
4 Months Ago
Update defuse kit owned status correctly
4 Months Ago
Update vitals on life state change
4 Months Ago
Center scoreboard correctly
4 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
4 Months Ago
weapon world models scaled to match citizen
4 Months Ago
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
4 Months Ago
Upped the voice transmitter range and added lipsync target
4 Months Ago
Up grenade sound distances
4 Months Ago
Fix framerate dropping to near zero when painting quick long strokes
4 Months Ago
Move MarkerSystem out of canvas
4 Months Ago
Tweak chatbox, align everything in one row and show player team colors
4 Months Ago
SoundEmitter NRE fix ShootWeaponFunction NRE fix Fixed SpectateSystem NRE
4 Months Ago
Turn off occlusion for gun shots
4 Months Ago
Show bomb in round state display if it's planted
4 Months Ago
RayTraceSceneWorld boilerplate
4 Months Ago
Replace helmet icon Widen round score counters so that they don't wrap after 10 rounds