248,620 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Protobuf
4 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
4 Months Ago
Merge from main
4 Months Ago
Merge from workcart_decal_fix
4 Months Ago
Merge from planter_fix
4 Months Ago
Manifest + codegen
4 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
4 Months Ago
Merge from tutorial_button_resize
4 Months Ago
Merge from main
4 Months Ago
Merge from cui_pr_63
4 Months Ago
Clean up Mob Gibs, add support to Drone mob
4 Months Ago
Added [KeyProperty] Name to Palette entries
4 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
4 Months Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
4 Months Ago
Merge from main -> full_server_demo_client_reader
4 Months Ago
Added Item Drops to Mob
4 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
4 Months Ago
Fix Respawn button broadcasting for everyone
4 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
4 Months Ago
Improved hotspot node y choices on wood piles
4 Months Ago
Reset block types in the example Biome asset files
4 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
4 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
4 Months Ago
dmg number style changes
4 Months Ago
Pouch/Satchel rig/burst cloth setup
4 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
4 Months Ago
switched to cubemap fog
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
added ambient_ash fx
4 Months Ago
merge from fix_cached_browser_query_parallel -> main
4 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
4 Months Ago
Make mob gibs a bit more satisfying
4 Months Ago
Fix voxel particle material detection
4 Months Ago
Much cleaner behaviour on outside points
4 Months Ago
Cheer up the spider :)
4 Months Ago
bring the color ramp down
4 Months Ago
Velocity
4 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
4 Months Ago
Noclip "o"
4 Months Ago
Add VoxelModel.GetVoxel
4 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
4 Months Ago
add rolling fog & metal impact vfx
4 Months Ago
remove temporary mesh assets
4 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
4 Months Ago
Muzzle flash on projectile weapons
4 Months Ago
more foliage
4 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
4 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
4 Months Ago
Bone retarget on belt pelt bones
4 Months Ago
update resource prefabs