238,936 Commits over 3,837 Days - 2.59cph!

4 Months Ago
master house interior progress
4 Months Ago
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4 Months Ago
cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance
4 Months Ago
Rock iteration
4 Months Ago
Switch handcuffs to use BaseMelee
4 Months Ago
4 Months Ago
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
4 Months Ago
Merge from main
4 Months Ago
DragAssetData.Parse: Resolve local asset before attempting to make it a package ident Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can now turn it off) Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Json.SerializeAsObject (GameResource serialization) supports [JsonInclude] on non public properties. Deserialization already supported it.
4 Months Ago
Add Hand, HandPreset system from Gunbuilder Create Player Prefab Create other needed prefabs (Ball, Paddle) Start designing player class Fixed barrier prefab being movable Start writing a bunch of code for holding objects w/ hands (based off Gunbuilder, goal of cleaning it up for a lib)
4 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)
4 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
4 Months Ago
LR300 vm cam anim tweaks - reduced movement for deploys
4 Months Ago
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4 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
4 Months Ago
Merged main into wiring_near_vehicles_fix
4 Months Ago
Get rid of occlusion on all sounds WIP wizard
4 Months Ago
Fixed issues with scrap4sale in bandit
4 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
4 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
4 Months Ago
Green mat
4 Months Ago
Fixed weird merge issues Fixed scene not being pushed
4 Months Ago
Merge main - that was a pain
4 Months Ago
Zombie prefab Temp spawn zombies through prefabs Zombie Thing
4 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
4 Months Ago
merge from io_seismic_sensor - Art placeholder
4 Months Ago
merge from searchlight_fixes
4 Months Ago
Tweaked rockets vibration level
4 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
4 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
Test using Sprite Tool
4 Months Ago
Scene Project Start - move all code to another folder for reference, create a basic scene map (https://files.facepunch.com/tony/1b2011b1/sbox-dev_0EoXrWDBgh.png)
4 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Compile fix
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from boombox_toggle_fix
4 Months Ago
merge from wiring_near_vehicles_fix
4 Months Ago
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4 Months Ago
merge from lantern_fix_2
4 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
4 Months Ago
Merge from main
4 Months Ago
Added attack and dry fire states to prevent admire motion carrying over
4 Months Ago
Merge from main
4 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
4 Months Ago
Leaderboard backup, run #11898
4 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
4 Months Ago
Fixed trainyard as well
4 Months Ago
Fixed missing launch site HLOD generation