248,620 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Remove scale from vox models and quick nasty phys
4 Months Ago
Change these noise comments to 0 to 1
4 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
4 Months Ago
import scale on this tree needs to be inches
4 Months Ago
Swapped woodpile over to wood effects
4 Months Ago
Rotate vox files
4 Months Ago
merge from fix_steamworks_gcs -> main
4 Months Ago
Fixed bob being fucked at incredibly high framerates
4 Months Ago
Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
4 Months Ago
Replace with new rocks
4 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
4 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
4 Months Ago
Remove debug log spam
4 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
4 Months Ago
merge from wallpaper
4 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
4 Months Ago
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4 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
4 Months Ago
Make Nametag much more visible
4 Months Ago
Spawn WorldItems higher up so they dont fall through the world
4 Months Ago
Connected Clients can now pickup World Items again
4 Months Ago
Slow and obscure vision darts wip.
4 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
4 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
4 Months Ago
mining laser initial push
4 Months Ago
Hotload palette
4 Months Ago
Radtown S2P: Distance flare range adjustments.
4 Months Ago
Rusted destroyed vehicles
4 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
4 Months Ago
Have wolves react to player torches
4 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
4 Months Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it Merge from fix_serverlist_query_allocations -> master
4 Months Ago
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive" Fix IpList queries not cancelling when disposed Merge from temp_browser_fix -> master - make IPList disposable - list Unresponsive vs Unqueried servers seperately)
4 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
4 Months Ago
Make palette dirty
4 Months Ago
Simple palette game resource for voxels
4 Months Ago
Only broadcast transitions if networked
4 Months Ago
lookdev-v2 scene
4 Months Ago
Update procgen.scene skybox, fog (from jase)
4 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
4 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
4 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
4 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
4 Months Ago
overly simplified basis for hitchable entities
4 Months Ago
Update sword.fbx
4 Months Ago
Digital Clock Material Updates
4 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
4 Months Ago
Merge from main
4 Months Ago
Added belt pelts to skeleton/prefab
4 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.