193,296 Commits over 4,079 Days - 1.97cph!

5 Months Ago
merge from main -> biome_visuals_2
5 Months Ago
Merge from shields
5 Months Ago
Fixed pickup notices spawning in the wrong place
5 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
5 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
5 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
5 Months Ago
Fixed picking up unrelated items would put away equipped shield
5 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
5 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
5 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
5 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
5 Months Ago
Protobuf, manifest
5 Months Ago
Merge from main
5 Months Ago
Ammo additives WIP
5 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
5 Months Ago
Try to fix link issue on Linux
5 Months Ago
siege tower animations
5 Months Ago
merge from fix_inventory_ui_reconnect -> main
5 Months Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
5 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
5 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
5 Months Ago
nested burst compile fixes
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
main -> vines
5 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
5 Months Ago
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5 Months Ago
Updated female model to V3 rig and updated skin sets
5 Months Ago
folder renaming
5 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
5 Months Ago
fixes for ironsights not working
5 Months Ago
compile fixes
5 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
5 Months Ago
server compile fix
5 Months Ago
exported updated mini crossbow rig and assigned textures
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
5 Months Ago
█▅▇▍▄▊ ▋▋▍▆▋▌▋▅▇▌ ▇▄▊ █▇▌▌▇█▍▄ ▊▆▇▄▉▅ ▅▇▌▉ ▋▄▌ ▋█▋▋ ▋▆ ▌▄▄▄▊▆▍ (▌▍▊▇▍▉▄ ▉▄█▉▆▆▊ ▉▌▉▇▉▍▌ ▋▍▄▄▊ ▆▅▄▊ ▆▋▋▉▇▅▋█ ▊▆▍▆▋ ▍▅▉█▊)
5 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
5 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
5 Months Ago
Merge from additional_options
5 Months Ago
5 Months Ago
wip: Second floor detail colliders
5 Months Ago
added sculptor test inventory
5 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
5 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
5 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
5 Months Ago
WIP preset support for non UI convar options
5 Months Ago
removed unused blockout mesh and .mats
5 Months Ago
Codegen after merge
5 Months Ago
Merge from main