239,319 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed insufficient stack overflow
4 Months Ago
merge from optimize_sam_site
4 Months Ago
subtracting heli_global_bridge_client_fix - client compile
4 Months Ago
Update .gitignore
4 Months Ago
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4 Months Ago
merge from sleeping_death_info_safezone
4 Months Ago
merge from heli_global_bridge_client_fix
4 Months Ago
merge from quickmove_genetics
4 Months Ago
merge from map_perf_improvements2
4 Months Ago
merge from promote_leader_update
4 Months Ago
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4 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
4 Months Ago
Compile fix
4 Months Ago
merge from favorites_cached
4 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
4 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
4 Months Ago
Build phrases
4 Months Ago
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4 Months Ago
Render target API (for swapchains)
4 Months Ago
Server+client compile fix
4 Months Ago
merge from nexus
4 Months Ago
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight
4 Months Ago
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4 Months Ago
More WireTool code cleanup and comments for future me
4 Months Ago
latest work in progress on master house
4 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
4 Months Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
4 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
4 Months Ago
merge from fix_translation_default
4 Months Ago
Fixed saving issue with debug language
4 Months Ago
Set default debug language back to 0 - sorry!
4 Months Ago
Static library Headless support Example project
4 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
4 Months Ago
Prevent heli from crashing at quarry
4 Months Ago
Pump events
4 Months Ago
Patrol points now take the height of the ground into consideration
4 Months Ago
Lets update the refs while we're here - v7.0.408
4 Months Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
4 Months Ago
Indentation fixes
4 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
4 Months Ago
Delete fpxr_platform.cpp
4 Months Ago
Tabs -> spaces
4 Months Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
4 Months Ago
Folders clean up
4 Months Ago
Initial commit
4 Months Ago
Restored files
4 Months Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
4 Months Ago
wild grass billboards test files and setup
4 Months Ago
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4 Months Ago
GameTransform.FixedUpdateInterpolation (bool) (def: true)