159,983 Commits over 4,566 Days - 1.46cph!

5 Months Ago
Merge: from main
5 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
5 Months Ago
Fixed use legacy bind pose being editor only
5 Months Ago
Merge from main
5 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
5 Months Ago
Merge: from main
5 Months Ago
Bowless crossbow store page media
5 Months Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
5 Months Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
5 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Months Ago
▆ ▉▉▇▊▆ ▊▋▉▍ ▌▇▊█
5 Months Ago
Merge from main
5 Months Ago
▆▍▅▍▋█▋▋▆ ▆▇▋ ▆█▉▊▌▊▆ ▋▉▌▌▌
5 Months Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
5 Months Ago
Added support for the shadow filtering dev convar in RRP
5 Months Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
5 Months Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
5 Months Ago
Fix buttons always showing as red at lower LOD
5 Months Ago
merge from main
5 Months Ago
Merge from shelves_fixes
5 Months Ago
Slightly tweaked area check positions
5 Months Ago
industrial decor pack square steam images on sitem (just missing torch)
5 Months Ago
merge from bowless_crossbow
5 Months Ago
bowless crossbow steam icon and steam images of sitem
5 Months Ago
M16 higher burst fire rate
5 Months Ago
Shotgun and item updates
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
5 Months Ago
Industrial Storage - updated icon
5 Months Ago
merge from m16a2
5 Months Ago
merge from discord_plushie (fixes)
5 Months Ago
Industrial Storage - adjusted bottom piece on vertical barrel
5 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
5 Months Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
5 Months Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
5 Months Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
5 Months Ago
Support multiple inventories being added to the reclaim contents
5 Months Ago
Merge: from main
5 Months Ago
Added support for taking over a shop if you can pay twice the fee
5 Months Ago
Compile fixes
5 Months Ago
First pass on rentable shop ownership prompt
5 Months Ago
Added support for hunting trophies to store the skin of clothing items
5 Months Ago
Merge from main
5 Months Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
5 Months Ago
m16 sounds
5 Months Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
5 Months Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
5 Months Ago
Don't apply if we have an active clothing offset
5 Months Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable