137,949 Commits over 4,474 Days - 1.28cph!

6 Months Ago
merge from main
6 Months Ago
Slightly delay BakeDragAngles on init
6 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
6 Months Ago
merge from main
6 Months Ago
merge from naval_update
6 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
6 Months Ago
merge from main
6 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
6 Months Ago
merge from main
6 Months Ago
frameless canvases - moved tape outwards to improve tiling
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from small_engine_colliders_fix
6 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
6 Months Ago
Paintable windows are destroyed when a player boat sinks
6 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
6 Months Ago
Started work on setting up performance tests for shadow presets
6 Months Ago
meds box guide mesh and gib surface property on prefab
6 Months Ago
adaptor position on scrap, stone, ammo, explosive box
6 Months Ago
Merge from artist_pack_dlc
6 Months Ago
Merge from main
6 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
6 Months Ago
artist pack deployable sounds
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Merge from naval_update
6 Months Ago
Merge from naval_missions
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
6 Months Ago
Merge from naval_missions
6 Months Ago
Merge from main
6 Months Ago
Update manifest (manifest)
6 Months Ago
Update manifest (prefabs)
6 Months Ago
merge from naval_update
6 Months Ago
Optimise HasRequiredItem
6 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
6 Months Ago
Tweaked colliders on the small engine deployable prefab
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Only show block and deployable limits if enabled and above a threshold.
6 Months Ago
NRE fix for construction with no deployable component (building blocks)
6 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
6 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
6 Months Ago
merge from main -> fix_manifest_errors
6 Months Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates