155,761 Commits over 4,536 Days - 1.43cph!

5 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from mortar_prototype
5 Months Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
5 Months Ago
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5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
5 Months Ago
merge from main
5 Months Ago
industrial electric furnace - texture wip updates - adjusted materials
5 Months Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
5 Months Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
5 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
5 Months Ago
Implement surplus upgrade.
5 Months Ago
Industrial Large Furnace - texture updates and added charcoal
5 Months Ago
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5 Months Ago
merge from mortar_prototype
5 Months Ago
merge from beard_setup
5 Months Ago
merge from parent
5 Months Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
5 Months Ago
This fixture was messed up and missing all mesh LODs
5 Months Ago
Skinning pass for cocoknight armour
5 Months Ago
More shadow light cleanup.
5 Months Ago
merge mortar_prototype to main
5 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
5 Months Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
5 Months Ago
Removed Old Apartment Kitchen Folders
5 Months Ago
Dye collection syncs between head hair and faciar hair
5 Months Ago
updated blendtree names
5 Months Ago
adjusted wooden shutter collision
5 Months Ago
Added walk footstep events
5 Months Ago
Fix compile error
5 Months Ago
merge from Electric_Furnace_Workshop
5 Months Ago
Add spotilight and pulsing support
5 Months Ago
Bone club Inventory sounds and Icepick tap sound changes
5 Months Ago
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5 Months Ago
Roof structures LODs, colliders and prefabs
5 Months Ago
Tweaks for updated light fixtures.
5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
deployablesnapping_preview_fix -> main
5 Months Ago
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5 Months Ago
testlist
5 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
5 Months Ago
Shutter A collision and LODs
5 Months Ago
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5 Months Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
5 Months Ago
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