155,717 Commits over 4,536 Days - 1.43cph!

5 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
5 Months Ago
Shutter A collision and LODs
5 Months Ago
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5 Months Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
5 Months Ago
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5 Months Ago
windmill_fixes -> main
5 Months Ago
Rebase on /main
5 Months Ago
merge from tincanalarm_v2
5 Months Ago
Updated tin can alarm description
5 Months Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
5 Months Ago
Reduced loaded molotov light range
5 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
5 Months Ago
Added tin can alarm open/close sounds
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Tooltip repurpose.
5 Months Ago
merge from main
5 Months Ago
Roof structures progress
5 Months Ago
Fix windturbine gib scale
5 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
5 Months Ago
merge from main
5 Months Ago
removed overhang from crypt window collider
5 Months Ago
added temporary oven model to apartment prefabs for preview
5 Months Ago
exported edited boombox 3p anims
5 Months Ago
Don't vary dye per hair type
5 Months Ago
Metabolism values should now immediately update to latest values upon spectating a player
5 Months Ago
Merge from main
5 Months Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
5 Months Ago
Fix terrain.geometryclipmaps not persisting properly
5 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
5 Months Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
5 Months Ago
merge from fix_forceaddtoteam
5 Months Ago
Fix another edge case with forceaddtoteam causing errors
5 Months Ago
Merge from main
5 Months Ago
Merge from viewmodel_early_disable_fix
5 Months Ago
Merge from main
5 Months Ago
3p mace deploy anim edited to match viewmodel
5 Months Ago
added MLRS bare (modding)
5 Months Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
5 Months Ago
bulky sofa mesh col
5 Months Ago
fix for l shaped sofa not culling
5 Months Ago
Wood shutters lods and prefab setup
5 Months Ago
Fixed LODs on female bone armour
5 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
5 Months Ago
air raid sfx
5 Months Ago
Fixed player heads not appearing on small hunting trophy
5 Months Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
5 Months Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
5 Months Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)