248,730 Commits over 3,959 Days - 2.62cph!

5 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
5 Months Ago
5 Months Ago
git blame ignore "Copy over changes for shader resources"
5 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
5 Months Ago
ComputeBuffer methods use the current render context if applicable, otherwise stuff is in weird shit orders Match upstream m_bIsReadOnlyDepthStencil Don't bind ShadowDepthBuffer as an input whilst we're writing to it as a render target (drawing shadows)... 🤯
5 Months Ago
Added my own jeep self uprighting which prob sucks
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
restored broken codegen files
5 Months Ago
pedal hint rewording, unicyclecontroller tweaks
5 Months Ago
Print cliff defintitions
5 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
5 Months Ago
Coastal cliff material tweaks
5 Months Ago
Fairy lights new colors
5 Months Ago
crayon relic
5 Months Ago
correct texture names
5 Months Ago
removed old underwater plants textures
5 Months Ago
Don't show base Collider Properties in the Tileset Tool Inspector TilesetComponent now has proper collisions. Also cleaned up the Rebuild function https://files.facepunch.com/CarsonKompon/2024/August/08_13-55-GummyTopi.mp4
5 Months Ago
Add libevents Use state machine for spike trap
5 Months Ago
Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
5 Months Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
5 Months Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
5 Months Ago
Add Make Initial State context menu option
5 Months Ago
footsteps, trying to figure out how to lerp pickups
5 Months Ago
Add a gradient along transitions, thanks @MaxLebled https://files.facepunch.com/ziks/2024-08-08/sbox-dev_5S749JCmoS.png
5 Months Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
5 Months Ago
Allow wolves to reprioritize their target when fighting a group
5 Months Ago
Support for multiple transitions between the same pair of states https://files.facepunch.com/ziks/2024-08-08/sbox-dev_WdhArnc1sX.png
5 Months Ago
balance flag relic
5 Months Ago
Fix compile errors in server/client modes
5 Months Ago
merge from main
5 Months Ago
collision damage - disabled for now - also moved test data output to editor define
5 Months Ago
player dresser, move networkhelper logic
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
5 Months Ago
Update: Treat Obsolete warnings as visible, potentially errors. This allows us to clearly see when we have deprecation warnings. We can still clear the console if it's too spammy. Lastly, because they're treated as warnings and not flat-out-errors it allows us to control when we hard-deprecate via flag to [Obsolete]. Tests: marked a funciton as Obsolete - observed warnings instead of errors. Marked that func as obsolete-error - saw errors.
5 Months Ago
Don't skip moving statics when adding [Il2CppEagerStaticClassConstruction] because it still seems a bit better to move them too
5 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
5 Months Ago
Merge: merge from main Lets see how much extra work I got left now
5 Months Ago
Update: AssetStorage now respects compression settings for Save() Originally it was doing nothing (because it picked a compression format as textureFormat, but then set textureCompression to Uncompressed), but now it'll try to compress on request. We only have 1 place where we attempted to compress the terrain normal map, but I'm disabling that explicitly (as it would lead to fudged normals). Tests: Baked Heightmap on CraggyIsland - spat out the same formatted texture as before
5 Months Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
5 Months Ago
Jeep sets on fire at half health
5 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
5 Months Ago
Bugfix: Discard alpha channel for generated LUT Originally it was saved as RGB24, but since my deprecation warning fix I re-enabled Alpha channel. This fixes it. Tests: none, trivial change
5 Months Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
5 Months Ago
Can delete tracks Update minimal.scene
5 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
5 Months Ago
Clean: Fixing depr warnings in Third Party/VertexToolsPro - Adapted uncompressed texture pixel access, TextureImporterFormat -> TextureImporterCompression - SceneView.onSceneGUIDelegate -> duringSceneGui Holy guacamoly, it's there's no more deprecation warnings. Now to double check previous compression conversions, as I think I missed alpha channel handling in a couple places. Tests: none, trivial changes
5 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
5 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
5 Months Ago
Revert "Jeep tries to stay upright" This reverts commit 248a5eae6855cd64846b623362d22696dc5d17fa.