193,194 Commits over 4,049 Days - 1.99cph!

6 Months Ago
Merge: from main Tests: none (trivial merge)
6 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
6 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
6 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
6 Months Ago
merge from main -> copypaste
6 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
6 Months Ago
merge from qol_teleport2grid -> main
6 Months Ago
Fixed comment
6 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
6 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
6 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
6 Months Ago
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6 Months Ago
Add some profiling
6 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
6 Months Ago
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6 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
6 Months Ago
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6 Months Ago
Added lead point support to fake physics rope
6 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
6 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
6 Months Ago
6 Months Ago
Merge: from main Tests: none
6 Months Ago
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6 Months Ago
Merge: from main Tests: none(trivial merge)
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
6 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
6 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
6 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
6 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
6 Months Ago
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6 Months Ago
6 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
6 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
6 Months Ago
-Ballista Added detail blockout ready for rigging
6 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
6 Months Ago
Merge: from main Tests: none(trivial merge)
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from halloween24
6 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
6 Months Ago
Parent merge
6 Months Ago
Raw anim backups
6 Months Ago
Merge from main
6 Months Ago
6 Months Ago
Merge from gesturepack
6 Months Ago
Anim adjustments