243,958 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Restore Show Gizmos (Shift+G), Toggle Grid (Ctrl+G) shortcuts
5 Months Ago
Yoga3 * Latest version (fixes, additions) * No longer relies on thirdparty facebook.yoga.dll * Uses our interop system (faster) * Much cleaner implementation
5 Months Ago
pedalbike kickstand
5 Months Ago
Recreate joint on body object change
5 Months Ago
Remove yoga from vpc groups
5 Months Ago
Update to yoga 3, embed in engine vpc fixes Remove Facebook.Yoga Convert style setters Bug fixes Add tests It's important to yoga to be fp:precise because it uses nan Measure functions Restore to previous defaults Fix package card style (now position: absolute is fixed) Consolidate enums Support for `align-content: space-evenly`
5 Months Ago
Consolidate enums Support for `align-content: space-evenly`
5 Months Ago
radtown S2P
5 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
5 Months Ago
Measure functions Restore to previous defaults Fix package card style (now position: absolute is fixed)
5 Months Ago
SBL LOD0 complete
5 Months Ago
Expose Handedness for Equipment
5 Months Ago
Tighten movement a bit, should feel less floaty
5 Months Ago
Use a mass weighted global anchor for fixed joints, fixes welded ragdolls exploding. Add frequency and damping properties to fixed joint, set to sensible defaults so welded objects can't be pushed through collision as easily https://files.facepunch.com/layla/1b1911b1/sbox-dev_5YLdMnHrJJ.mp4
5 Months Ago
Change ping icon
5 Months Ago
Add tests It's important to yoga to be fp:precise because it uses nan
5 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
5 Months Ago
Trail sand improvs.
5 Months Ago
Fixes
5 Months Ago
Wheelfx stuff
5 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
5 Months Ago
Improved sidecar suspension, still needs a little bit of work
5 Months Ago
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5 Months Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
5 Months Ago
Failed camera smoothing experiment
5 Months Ago
Velocity inheritence fix.
5 Months Ago
More iteration
5 Months Ago
Add ModelPhysics.MotionEnabled - Enable to drive renderer from physics, disable to drive physics from renderer https://files.facepunch.com/layla/1b1911b1/sbox-dev_nyGhlgasUl.mp4
5 Months Ago
Merge from main
5 Months Ago
Iterating.
5 Months Ago
Compile fix
5 Months Ago
Merge from parent, stomp animator changes
5 Months Ago
Merge from main
5 Months Ago
v_mp5: rename Idle to IdlePose to be consistent with Citizen
5 Months Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
5 Months Ago
Sidecar wheel work
5 Months Ago
Bike driving work and sidecar suspension visuals fix
5 Months Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
5 Months Ago
Sidecar world collider edit
5 Months Ago
Merge main -> Bikes
5 Months Ago
Make sure existing null checks aren't applied on top of new default value checks
5 Months Ago
Apply fix #2 in redid commit
5 Months Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
5 Months Ago
Add support for all default values, fix optional field checks applying to DeltaSerialize()
5 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
5 Months Ago
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5 Months Ago
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5 Months Ago
Skinned renderer builds bone hierarchy before scene model is created
5 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
5 Months Ago
Fixes Dirt trail iteration.