239,367 Commits over 3,837 Days - 2.60cph!

5 Months Ago
merge from main -> analytics_server_profling
5 Months Ago
killing enemies etc use og version's measurements add status coins
5 Months Ago
Adjusted motorbike fuel use
5 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
5 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
5 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
5 Months Ago
Unsaved
5 Months Ago
Send the cargo ship patrol path to the player, render it on the map
5 Months Ago
Chromatic ab fix.
5 Months Ago
Fix
5 Months Ago
Blur method solution test
5 Months Ago
New human-powered fuel class + more refactoring
5 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
5 Months Ago
Refactored colored IO lines prefab spawning
5 Months Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
5 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
5 Months Ago
Add BaseInteractable, moved some common stuff into there. Added WeaponPartInteractable, in preparation for being able to interact with the MP5's charging handle
5 Months Ago
M4A1 magazine seperated includes empty and full version as bodygroups
5 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
5 Months Ago
Removed world model mags, we're not doing it like this
5 Months Ago
MP5 magazine seperated bodygroups of a full and empty version
5 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
5 Months Ago
Compile errors
5 Months Ago
MP5 separate magazine models
5 Months Ago
merge from main - RC
5 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
5 Months Ago
Add basic pan and zoom
5 Months Ago
Delete GameManager (has been replaced by Game for ages now)
5 Months Ago
merge from favorites_fixes_2
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
5 Months Ago
merge from fix_highwall_guide_clipping_movement
5 Months Ago
merge from helk_qol_01
5 Months Ago
merge from /helk_qol_01/barricade_snapping
5 Months Ago
Snapping relaxing
5 Months Ago
fixed barricade starting rot
5 Months Ago
Can attach while already attached (detaches old attached object) Add very basic recoil to weapons
5 Months Ago
inital pass on barricade snapping
5 Months Ago
Path invalid errors patched
5 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
5 Months Ago
Removed some code that was shit, when attaching something, raise attach dot threshold
5 Months Ago
Null check in RPC_DoPair
5 Months Ago
Fixed vendor test scene
5 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
5 Months Ago
merge from main
5 Months Ago
unhinged changes not going to main
5 Months Ago
Cleanup, documented all classes and properties
5 Months Ago
Can dry fire a weapon, detach mag with B button of held hand Weapons are a bit more weighty