243,958 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fix cameras list breaking for the same reason as the devices list Make sure pointer events are disabled on the alpha banner
5 Months Ago
Skybox envmap has lowest priority https://files.facepunch.com/sam/1b1911b1/yipICq2VMI.jpg
5 Months Ago
Enable batching on low container walls
5 Months Ago
Interaction system error fixes
5 Months Ago
Don't change flTargetLuminanceOfCubemap, it's bullshit
5 Months Ago
Update translations
5 Months Ago
Items again, this time hosted on our cdn instead of packaged in the app because we blew through expo's file limit
5 Months Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
5 Months Ago
PhysicsWorld.CollisionRules Refactor - Project Settings Small Network Files Support (#1604) * Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes * Do GetHashCode this way * Initialize CollisionRules * Handle small network files from different file systems this way? * Fix * Fix documentation * Reset config files * Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system * Fix - but obviously it can't be done this way it's absolutely awful * Add all files from network when mounting on client side * Method name update * Remove some duplication * Cleanup * Fix inverted condition * Unnecessary arg * ToHashCode * ReadWithFallback will return new T() if package is null too * Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically * Call ProjectSettings.Reset in ResetEnvironment * Clean up * Swap these
5 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
5 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
5 Months Ago
Update items
5 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
5 Months Ago
Even more logging
5 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
5 Months Ago
Don't fade out markers unless we're aiming a weapon
5 Months Ago
Maybe fix tapping on notifications not doing anything when the app is killed
5 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
5 Months Ago
Give/take invis tag in ShowBodyParts
5 Months Ago
More logging
5 Months Ago
Remove convolve_environment_map.shader from shader ci
5 Months Ago
Optimize scoreboard hash while it's not open
5 Months Ago
Animgraph: Log anim error when single frame node doesn't have a valid sequence
5 Months Ago
Extra logging to troubleshoot opening notifications
5 Months Ago
Fixed dialog UI style/layout Fixed main menu layout
5 Months Ago
Updated to latest gridmap tool
5 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
5 Months Ago
Fix push notifications after SDK upgrade?
5 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
5 Months Ago
Fix World.AmbientLight, make flat ambient light lerp between IBL and what we have, make it artist accessible with ambientlight component Delete these skybox vtexes
5 Months Ago
de_refinery A site adjustments
5 Months Ago
Scene view: Fix splitter state not restoring correctly, Add top/bottom layouts Facepunch/sbox-issues#5676
5 Months Ago
Updated talker scripts Lowercase talker files Update 016-half-life 2.txt mat_viewportscale problem FIxed "Other2" category fallback Changed how NPC names are generated in killfeed The changes are more for map spawned NPCs to take spawnmenu names, such as Antlion Workers, since they share classname with normal Antlions
5 Months Ago
Merge scripts/talker/* with episodes
5 Months Ago
Separate Ambient Light into it's own component from Directional Light, add upgrader for it Use black cube if texture passed to lightbinner is invalid (eg non-sky material from SceneSkybox )
5 Months Ago
v_m4a1: small fix to temp reused deploy
5 Months Ago
view model handcuff animation wip
5 Months Ago
Emit events
5 Months Ago
▇█▌▇▇ ▅▅▌▆ █▊▍▆▇▍▄▆▊▉▆▉_▆▊▇
5 Months Ago
▌▆▅▅▍▆▋▆▅▄ ▌▅▊ ▌▆█▌▄▉▌█▍ █▍▌▊▄▄▅▆ ▋██▊ ▉▌▇ ▉▋▊▋ ▍▄▍▉▅▍
5 Months Ago
Smaller weapon crates
5 Months Ago
Fix NRE when setting border size to a %
5 Months Ago
Motorcar sidecar - updated lod group settings
5 Months Ago
Component editor Added type definition records Property, Method emitting
5 Months Ago
▅▋▊▅▊▌█ ▋▉▆ ▆▆▅▆▋▇
5 Months Ago
▊█▍▌▆▄▄ ▆█▌█▉█▋ ▄▋▇▆▇▉
5 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
5 Months Ago
Fix PlayerAvatar styles
5 Months Ago
▅▉▌ ▆▌▇▊▋▄ ▋▆▅█▅▍▌▄█▆▇ ▆▋▍ ▌▍▌▇█▊▍█▄▌█ ▇█▌█▆▉▌ █▌▍▋▅▍▍▆▌▉ ▋▆ ▇▅▇▊▄▆▍▄ ▆▅▄▇▆▆▍▋▉▍ (▊▅▋▉▋ ▍▍▄▋ ▍█▆▋█▊▌▉▇▄ ▌▋▅▆▉▉ ▇▌▊ ▉▌▍▅▋▌▌ ▊▉▋▇█▊▄█) ▄▊▄ ▇▉▊▇▋▊▋ ▊▅█▍▅▄█▄▆ ▉▍▄ ▆▉▍▊ ▄▇▋▍▊▅▋▊ ▆▌▉▍▆▄▅ ▅▆▇▄ ▊█▊ ▇▋▌ ▇ ▇▉▉ ▍▇██ ▍▊▄▍▊▅▉█▌▊▇█▉▋▆▇ ▋▋▌▉▆▆ ▇▄▄▅ ▇▋▆▄ ▆█▄█▇▇
5 Months Ago
weapon crate dev assets