249,347 Commits over 3,959 Days - 2.62cph!

5 Months Ago
Raise Conquest game duration
5 Months Ago
Fixed floating helicopter on helipad
5 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
5 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
5 Months Ago
Copy Paste keys
5 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
5 Months Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
5 Months Ago
Hackweek procedural geometry ditto
5 Months Ago
Extend water plane
5 Months Ago
Added capture point status to the HUD, moved the minimap and chat around
5 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
5 Months Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
5 Months Ago
Get rid of aces camera preset in fps_testing scene
5 Months Ago
Color track PropertyGenericTrack
5 Months Ago
Spotlight Feedback V2
5 Months Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
5 Months Ago
Force-leave seat on respawn
5 Months Ago
Actually, fixed wheel simulation
5 Months Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
5 Months Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
5 Months Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
5 Months Ago
Nudging and keyframe deleting Box selection
5 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
5 Months Ago
Leaderboard backup, run #13039
5 Months Ago
Merge from main
5 Months Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
5 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
5 Months Ago
Race cars spawn
5 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
5 Months Ago
New spotlight lighting treatment & related textures.
5 Months Ago
Fix Menu css issues
5 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
5 Months Ago
relic offer chances misc fix chosen card bug, card inital spawnpos level organizing, etc
5 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
5 Months Ago
Made conversation slightly funnier
5 Months Ago
Another edit
5 Months Ago
Minor conversation edit
5 Months Ago
Conversation improvements
5 Months Ago
Bandit King conversation tree
5 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
5 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
5 Months Ago
merge from hackweek_arabic (phrases update)
5 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
5 Months Ago
Bandit king has a throne nearby and some other general decor
5 Months Ago
Phrases
5 Months Ago
Added the Bandit King to Bandit Camp
5 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
5 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
5 Months Ago
merge from main