249,422 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
5 Months Ago
Tighten steering and suspension up slightly again, I went overboard
5 Months Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
5 Months Ago
Transition painting tweaks Ctrl+S saves open state machine scene State machine editor display tweaks Simplify transitions, add UI to create states / transitions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_NzixLWMmlR.mp4
5 Months Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
5 Months Ago
Rotate wheels individually
5 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes
5 Months Ago
garage door textures @2k
5 Months Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
5 Months Ago
Inherit velocity from vehicle when getting out
5 Months Ago
Don't draw crosshair if you're in a car
5 Months Ago
removed ladder box from sphere tank interior collider
5 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
5 Months Ago
Use local eye rotation when in a vehicle
5 Months Ago
BugFix: TerrainMeta now updates Terrain Material if it's missmatching Unity's deprecation made it so that our validate-and-update logic broke with 2019.2 and it's been silently skipping it. - Removed obsolete code (it always returned MaterialType.Custom) - Updated Hapis TerrainConfig to reference Terrain.v3.Hapis material (so that new logic doesn't set the wrong material on validation) Tests: Validated that all Release worlds have matching materials as in their TerrainConfig.
5 Months Ago
This isn't needed
5 Months Ago
Add undo support / unsaved changes to advanced network settings
5 Months Ago
made armored window's collider soft side planar
5 Months Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
5 Months Ago
Item store view with custom header
5 Months Ago
Merge from main
5 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
5 Months Ago
Stagger wolf when damaged a lot, instead of on every head shot
5 Months Ago
Terrain collider doesn't need to be adding solid tag here
5 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
5 Months Ago
Add wolf bark before coordinated attack, add proper death state
5 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
5 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
5 Months Ago
nope - doesn't work
5 Months Ago
Remove log
5 Months Ago
More handling adjustments, try to match bf4 Boost key
5 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
5 Months Ago
Re-enable Nagle by default, Protocol++
5 Months Ago
playing with shadow proxies for master house shadow flicker
5 Months Ago
fixed cctv name spelling mistake
5 Months Ago
Fix NRE in manual hitbox
5 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
5 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
5 Months Ago
Add wolf howl
5 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
5 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
5 Months Ago
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5 Months Ago
Clean: fixing depr warnings in Scripts/Effects It's all just ParticleSystem module usage additions. 39 warnings to go. Tests: none, trivial changes
5 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
5 Months Ago
Clean: fixing depr warnings in Scripts/Game/ - SceneToPrefab - using SaveAsPrefabAsset instead of ReplacePrefab - More ClientRPC(RpcTarget) usage - More ParticleSystem module usage - CreatorGibSpawner now caches and restore entire Random state when changing seed - prefabAssetPath -> assetPath Tests: Tested SceneToPrefab workflow by building "water well" monument prefab - although it produced inconsistent diffs, original impl also did. Checked the generated prefab visually - it matched. Also walked through Unity's call tree - the controlling variables were the same. About 55 left
5 Months Ago
Fix titles for the dlc
5 Months Ago
viewmodels now all have empty and full magazines in bodygroups
5 Months Ago
DLC icons, colours and prefab updates
5 Months Ago
Make fsms easier to edit by exposing them on the prefab
5 Months Ago
merge from cliffs