239,367 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Merged wire-culling into wiretool_fixes2
5 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
5 Months Ago
Cleaned up and refactored wiretool color pie menu
5 Months Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
5 Months Ago
Update arctic suit prefab
5 Months Ago
Changed semantic slots, added UV debug mode
5 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
5 Months Ago
Updated wind frequencies Fixed transmission problem
5 Months Ago
subtracting 96120 Workshop Normal Map Fix
5 Months Ago
blunderbus viewmodel set up
5 Months Ago
holographic sight worldmodel
5 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
5 Months Ago
Merge main
5 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
5 Months Ago
Fixed speedtree shader bsdf settings
5 Months Ago
Fix polygon mesh texture offset not serializing
5 Months Ago
Fixed off alignment
5 Months Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
5 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
5 Months Ago
Update gridtool library
5 Months Ago
Adding texture vis tools
5 Months Ago
PhysicsWorld no longer needs these horrible events
5 Months Ago
- ▍▋▄▅▇ ▍▇▌▉▊ ▆▋▉▊ ██▍▊▆█ ▍▄ ▆▌▇▇█ ▆▅▍█▅ ▅▍ ▉█▇▌ █▊ █▅▉▌▅▅▊▍▋▆▄▊ - ▉▍▇▍█▅▌ ▄▉▅▋▊▅▄▊▊▅ ▍▄▅ ▆▉▄▌██ ▋▅ ▊█▉▍▍ ▌▉▅▉▊▍ ▆▄▇ ▅▇ ▇▍ ▊▄▉▄▌▋▅-▌▇▍▌▉█▄▇ - ▊█▄▉▌▊▇▉█▄█▄ ▌▅▌█▋█ ▉▋▋▊▉▉▌▋▅█▉▇▄▅▍▌▇ ▍▄▋ ▉▆▇▉▄▍ ▇▊▇ ▊▉▉▄▅▍ ▇▊ ▍▌█▊ ▅▉▍▍ ▅▄ ▆▅▍▌▍▇▍ ▍▆█ ▆▉▊▆▆▇█▌▄▆ ▍▆▉▅█▅▉▅▇▋▇ ▉▍▍▄▉ █▌ ▊▅▅▅▋ ▍█▇▆▆█▌▄
5 Months Ago
Prevent heli from trying to crash at underwater labs
5 Months Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
5 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
5 Months Ago
Move gridmaptool to library
5 Months Ago
Can detach attachables from attachment point Add detach sounds More work on attachbles feel Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
5 Months Ago
adding more test trees
5 Months Ago
Merge
5 Months Ago
▌███▋▍ ▋▌▉▊▇▉▄▉ ▌█▊-▊▄▇▌▅▍▄▉, ▅▉▇ ▍▉█▄▌▋▋▄▋▇▄▅▆▌▄▍▍ ▅▍▌ ▍▅▄▄▋ ▇▋▋█▇▌, ▉██▍▄▆▆▊ ▇▋▋▊▆▊▍▅▍ ▄▍▅█▆▊█▋
5 Months Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
5 Months Ago
Example model viewer scene
5 Months Ago
Just move it all to a library
5 Months Ago
Move ModelViewer to library
5 Months Ago
Improve accuracy of placing interactables in your hands
5 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
5 Months Ago
Remove SteamAudioScene and all that shit
5 Months Ago
merge from main
5 Months Ago
Fixed error when not running in VR mode
5 Months Ago
merge from fix_recycler_scrap_remainder
5 Months Ago
merge from junkyard_crane_col_fix
5 Months Ago
merge from external_holdtobuild
5 Months Ago
Only query if not empty
5 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
5 Months Ago
bike lods
5 Months Ago
merge from fix_compressed_modded_tag
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller
5 Months Ago
merge from gunaudiofixes
5 Months Ago
merge from helk_qol_01