193,473 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Simpler colliders for banners
9 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
9 Years Ago
Life Stealing special WIP
9 Years Ago
Sky WIP
9 Years Ago
merge from main
9 Years Ago
Fixed minor bug making things not work as intended.
9 Years Ago
Switched from using a ceiling threshold of previous best decisions this tick to using a previous best decisions memory array, that we make sure we evaluate everything we need, even in cases where score at the same level in the goal hierarchy might score the same where further down into the hierarchy they will score differently. First come, first served.
9 Years Ago
- More
9 Years Ago
YAMfM
9 Years Ago
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
9 Years Ago
removed blood, battery, note from spawn tables
9 Years Ago
- More
9 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
9 Years Ago
- More
9 Years Ago
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9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
- Branched and more control rework
9 Years Ago
- More controls refactoring
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Merge from Goal Improvements
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision. Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE. Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
9 Years Ago
latest data, neck now moved by head controller(can be manually offset)
9 Years Ago
latest anim data
9 Years Ago
- Controls purge/cleanup before splitting out to input device classes
9 Years Ago
- Reduced length of AsteroidToFactory flow
9 Years Ago
checkin before attempting to change the neck bone for smoother head movements
9 Years Ago
added dylan's new lifesteal effects to unity project
9 Years Ago
Fixed RUST-310
9 Years Ago
Updated dungeons with current rock formations progress
9 Years Ago
YAMfM
9 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
9 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
9 Years Ago
GUI Skin save
9 Years Ago
More editor UI tinkering
9 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
9 Years Ago
- Started making level skins tileset based. WIP
bot
9 Years Ago
Automated Linux DS Build #81
bot
9 Years Ago
Automated OSX Build #81
bot
9 Years Ago
Automated Linux Build #81
bot
9 Years Ago
Automated Windows Build #81
9 Years Ago
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9 Years Ago
fixed stone world model graphical issues + physics
bot
9 Years Ago
Automated Linux DS Build #80
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
9 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
9 Years Ago
fixed rockets going through building parts